Dynasty Warriors Gundam: Reborn [BLES02057]
Started by kira1000




59 posts in this topic
AldoMC
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2 posts 0 threads Joined: Sep 2018
07-21-2019, 03:18 PM -
#25
(06-25-2019, 11:45 PM)reaper185 Wrote: isJuhn on Github made a quick patch to solve the issue for now. Open notepad and paste this:

PPU-da76bae72f6d8fef4865e63c4e75e91d8b7204ac: #Dynasty Warriors Gundam Reborn BLES02057 hack
  - [be32, 0x212494, 0x63e30000]

And save it as "patch.yml" on the rpcs3 folder
I just tested this on master build v0.0.6-8403 Alpha [2019-07-21] and I can confirm "Thread (CStageSceneBuilder) [0x001fff54]} MEM Access violation reading location 0x10010010" no longer occurs.

But I keep getting random freezes without recovery that makes it impossible to finish the first mission.

 Tried it with SPU ASMJIT and LLVM recompilers with and without SPU Cache, accurate xfloat, multithreaded rsx, etc..


Messages In This Thread
RE: Dynasty Warriors Gundam: Reborn [BLES02057] - by kira1000 - 07-30-2017, 03:54 PM
RE: Dynasty Warriors Gundam: Reborn [BLES02057] - by AldoMC - 07-21-2019, 03:18 PM
RE: Dynasty Warriors Gundam Reborn [BLES02057] - by snipersg - 08-07-2017, 03:17 AM

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