Ninja Gaiden 3: Razor's Edge [BLJM61010]
Started by GrantKane




26 posts in this topic
quick.sliver1
Member


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128 posts 0 threads Joined: Mar 2020
04-23-2020, 09:01 PM -
#12
Almost Playable
Gameplay FPS is stable.  Graphic/Cutscenes are well-rendered except some random fog/smoke.  Game is more playable after multi-boot. 

# Gameplay FPS = (59~60)
# Cutscenes stable (29~30)
# RPCS3 v0.0.9-10256-18219afb Alpha
# Default setting [Res. Scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).


@ Discolor Menu/Gameplay/Cutscenes (Res. Upscaling)

Enable Stretch To Display Area (GPU)
Set Res. Scale Threshold = 1024 x 1024  (GPU)
Enable Read Depth Buffers (Advanced)                            ==>  Fix some random fog/smoke density rendering.


@ Hang/dark at 1st Cutscene ONLY (Res. Upscaling)
# re-boot game [to rebuild compiling shader]

@ IF Blackscreen loading after Temco logo || VM: Access violation writing/reading location (unmapped Memoy)
Select Load automatic and manual selection (Advanced)
                # Enable libsail.sprx (Advanced)                                                            
                # Enable libssl.sprx (Advanced)
Close game screen [not rpcs3 app], repeat booting game until it passes [to rebuild compiling shader].


Attached Files Thumbnail(s)
                   

.7z   RPCS3_sprx.7z (Size: 809.91 KB / Downloads: 19)


Messages In This Thread
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - by quick.sliver1 - 04-23-2020, 09:01 PM
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - by Hybrid - 07-24-2017, 01:28 PM
RE: Ninja Gaiden 3: Razor's Edge [BLJM61010] - by Hybrid - 07-31-2017, 05:49 PM

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