06-10-2017, 03:52 AM -
Game: Gran Turismo HD Concept (????????HD?????) [NPJA00010]
RPCS3 Version: v0.0.2-4845 9cee2dd Alpha | 09 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Loadable
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Gran Turismo 5 Prologue Demo [NPJA90061], Gran Turismo 5: Academy Edition [BCES00569], Gran Turismo 6 [BCAS25018], Gran Turismo 6 [NPUA81049], Gran Turismo® 6 [BCES01893]
Tested on 9 combinations of the Renderer, PPU, and SPU configurations. RPCS3 struggles the entire time to get anything on the console output.
OPENGL
OGL+Int(p)+Int(p): Loadable. <1FPS Black Screen.
OGL+Int(p)+Int(f): Loadable. <1FPS Black Screen.
OGL+Int(p)+Rec(ASMJIT): Loadable. <1FPS Black Screen.
OGL+Int(f)+Int(p): Loadable. <1FPS Black Screen.
OGL+Int(f)+Int(f): Loadable. <1FPS Black Screen.
OGL+Int(f)+Rec(ASMJIT): Loadable. <1FPS Black Screen.
OGL+Rec(LLVM)+Int(p): Nothing. White Screen. Stuck on F {PPU[0x1000012] Thread (PDI:1000000:30b80340) [0x0075a0c4]} MEM: Access violation writing location 0x555555d8
OGL+Rec(LLVM)+Int(f): Nothing. White Screen. Stuck on F {PPU[0x1000012] Thread (PDI:1000000:30b80340) [0x0075a0c4]} MEM: Access violation writing location 0x555555d8
OGL+Rec(LLVM)+Rec(ASMJIT): Nothing. White Screen. Stuck on F {PPU[0x1000012] Thread (PDI:1000000:30b80340) [0x0075a0c4]} MEM: Access violation writing location 0x555555d8
RPCS3 Version: v0.0.2-4845 9cee2dd Alpha | 09 June, 2017 | FW 4.81
Specs: i7-4770 | GTX 1080 | 24GB DDR3 | Windows 10 x64
Status: Loadable
Core: Automatically load required libraries | Bind SPU threads to secondary cores | Lower SPU thread priority
Graphics: 1280x720 | 16:9 | Frame limit Auto | Use GPU texture scaling
Audio: XAudio2
Input/Output: XInput (Using an official PS3 controller with SCPToolkit drivers)
See Also: Gran Turismo 5 Prologue Demo [NPJA90061], Gran Turismo 5: Academy Edition [BCES00569], Gran Turismo 6 [BCAS25018], Gran Turismo 6 [NPUA81049], Gran Turismo® 6 [BCES01893]
Tested on 9 combinations of the Renderer, PPU, and SPU configurations. RPCS3 struggles the entire time to get anything on the console output.
OPENGL
OGL+Int(p)+Int(p): Loadable. <1FPS Black Screen.
OGL+Int(p)+Int(f): Loadable. <1FPS Black Screen.
OGL+Int(p)+Rec(ASMJIT): Loadable. <1FPS Black Screen.
OGL+Int(f)+Int(p): Loadable. <1FPS Black Screen.
OGL+Int(f)+Int(f): Loadable. <1FPS Black Screen.
OGL+Int(f)+Rec(ASMJIT): Loadable. <1FPS Black Screen.
OGL+Rec(LLVM)+Int(p): Nothing. White Screen. Stuck on F {PPU[0x1000012] Thread (PDI:1000000:30b80340) [0x0075a0c4]} MEM: Access violation writing location 0x555555d8
OGL+Rec(LLVM)+Int(f): Nothing. White Screen. Stuck on F {PPU[0x1000012] Thread (PDI:1000000:30b80340) [0x0075a0c4]} MEM: Access violation writing location 0x555555d8
OGL+Rec(LLVM)+Rec(ASMJIT): Nothing. White Screen. Stuck on F {PPU[0x1000012] Thread (PDI:1000000:30b80340) [0x0075a0c4]} MEM: Access violation writing location 0x555555d8