Pro Evolution Soccer 2017 (PES 2017) [BLES02237]
Started by logos88




4 posts in this topic
logos88
Unregistered


 
05-01-2017, 12:17 PM -
#1
Operating System: Arch Linux
Processor: 4x Intel® Core™ i5-4570 CPU @ 3.20GHz
GPU: Intel® HD Graphics 4600

RPCS3 v0.0.2-5182-284561705 Alpha

Automatically load required libraries:

Code:
E {PPU[0x1000000] Thread (main_thread) [0x00134758]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x200, alignment=0x10000000, alloc_addr=*0xd00206b0)
E {PPU[0x1000000] Thread (main_thread) [0x00134778]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x200, alignment=0x10000000, alloc_addr=*0xd00206b0)
E {PPU[0x1000000] Thread (main_thread) [0x0254de28]} 'sys_mmapper_map_memory' failed with 0x80010010 : CELL_EALIGN
F {PPU[0x1000000] Thread (main_thread) [0x00138038]} MEM: Access violation reading location 0x1bc

Load liblv2.sprx only:

Code:
U {PPU[0x1000000] Thread (main_thread) [0x028c10e4]} HLE TODO: Unimplemented syscall syscall_462 -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x028d0e64]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x028d10bc]} sys_prx TODO: _sys_prx_register_library(library=*0x28d36a0)
S {PPU[0x1000000] Thread (main_thread) [0x028d19ac]} sys_prx: Loaded module: /dev_flash/sys/external/libsysmodule.sprx
U {PPU[0x1000000] Thread (main_thread) [0x028ddd8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x028d24d0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x028d24d0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
U {PPU[0x1000000] Thread (main_thread) [0x028d161c]} sys_prx TODO: _sys_prx_register_module()
E {PPU[0x1000000] Thread (main_thread) [0x00134758]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x200, alignment=0x10000000, alloc_addr=*0xd00204e0)
E {PPU[0x1000000] Thread (main_thread) [0x00134778]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x200, alignment=0x10000000, alloc_addr=*0xd00204e0)
E {PPU[0x1000000] Thread (main_thread) [0x028c7948]} 'sys_mmapper_map_shared_memory' failed with 0x80010010 : CELL_EALIGN
F {PPU[0x1000000] Thread (main_thread) [0x00138038]} MEM: Access violation reading location 0x1bc
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
12-25-2017, 09:56 PM -
#2
RPCS3 v0.0.4-6273-3cf0fb60 Alpha | HEAD
The game doesn't even show its graphic window.
PPU (LLVM):
Quote:·F 0:25:23.521964 {PPU[0x1000000] Thread (main_thread) [0x028c792c]} class std::runtime_error thrown: Unregistered PPU function
PPU (fast):
Quote:·F 0:00:10.986587 {PPU[0x1000000] Thread (main_thread) [0x00138038]} MEM: Access violation reading location 0x1bc


Attached Files
.7z   RPCS3.7z (Size: 61.85 KB / Downloads: 72)
Deminating
RPCS3 Tester


1
389 posts 106 threads Joined: Mar 2018
05-30-2018, 06:52 AM -
#3
RPCS3 v0.0.5-6860-4576a31f4 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX



Intro. Needs PPU fast, seems to hang at menu.


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 761.51 KB / Downloads: 50)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
07-25-2018, 11:01 AM -
#4
Ingame as of the report here: https://forums.rpcs3.net/thread-199164.html
Needs PPU Interpreter (fast)
FlexBy
RPCS3 Tester


5
560 posts 347 threads Joined: Nov 2021
9 hours ago -
#5
v0.0.34-17138-0111fd0d

Ingame. Requires PPU interpreter.
balls



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