RPCS3 Forums

Full Version: Pro Evolution Soccer 2017 (PES 2017) [BLES02237]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.

logos88

Operating System: Arch Linux
Processor: 4x Intel® Core™ i5-4570 CPU @ 3.20GHz
GPU: Intel® HD Graphics 4600

RPCS3 v0.0.2-5182-284561705 Alpha

Automatically load required libraries:

Code:
E {PPU[0x1000000] Thread (main_thread) [0x00134758]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x200, alignment=0x10000000, alloc_addr=*0xd00206b0)
E {PPU[0x1000000] Thread (main_thread) [0x00134778]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x200, alignment=0x10000000, alloc_addr=*0xd00206b0)
E {PPU[0x1000000] Thread (main_thread) [0x0254de28]} 'sys_mmapper_map_memory' failed with 0x80010010 : CELL_EALIGN
F {PPU[0x1000000] Thread (main_thread) [0x00138038]} MEM: Access violation reading location 0x1bc

Load liblv2.sprx only:

Code:
U {PPU[0x1000000] Thread (main_thread) [0x028c10e4]} HLE TODO: Unimplemented syscall syscall_462 -> CELL_OK
U {PPU[0x1000000] Thread (main_thread) [0x028d0e64]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x028d10bc]} sys_prx TODO: _sys_prx_register_library(library=*0x28d36a0)
S {PPU[0x1000000] Thread (main_thread) [0x028d19ac]} sys_prx: Loaded module: /dev_flash/sys/external/libsysmodule.sprx
U {PPU[0x1000000] Thread (main_thread) [0x028ddd8c]} HLE TODO: Unimplemented syscall sys_ss_access_control_engine -> CELL_OK
S {PPU[0x1000000] Thread (main_thread) [0x028d24d0]} sys_prx: Loaded module: /dev_flash/sys/external/libsre.sprx
S {PPU[0x1000000] Thread (main_thread) [0x028d24d0]} sys_prx: Loaded module: /dev_flash/sys/external/libfs.sprx
U {PPU[0x1000000] Thread (main_thread) [0x028d161c]} sys_prx TODO: _sys_prx_register_module()
E {PPU[0x1000000] Thread (main_thread) [0x00134758]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x200, alignment=0x10000000, alloc_addr=*0xd00204e0)
E {PPU[0x1000000] Thread (main_thread) [0x00134778]} sys_mmapper: sys_mmapper_allocate_address(size=0x20000000, flags=0x200, alignment=0x10000000, alloc_addr=*0xd00204e0)
E {PPU[0x1000000] Thread (main_thread) [0x028c7948]} 'sys_mmapper_map_shared_memory' failed with 0x80010010 : CELL_EALIGN
F {PPU[0x1000000] Thread (main_thread) [0x00138038]} MEM: Access violation reading location 0x1bc
RPCS3 v0.0.4-6273-3cf0fb60 Alpha | HEAD
The game doesn't even show its graphic window.
PPU (LLVM):
Quote:·F 0:25:23.521964 {PPU[0x1000000] Thread (main_thread) [0x028c792c]} class std::runtime_error thrown: Unregistered PPU function
PPU (fast):
Quote:·F 0:00:10.986587 {PPU[0x1000000] Thread (main_thread) [0x00138038]} MEM: Access violation reading location 0x1bc
RPCS3 v0.0.5-6860-4576a31f4 Alpha | HEAD

Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.93 GiB RAM | AVX+ | TSX



Intro. Needs PPU fast, seems to hang at menu.
Ingame as of the report here: https://forums.rpcs3.net/thread-199164.html
Needs PPU Interpreter (fast)