Dengeki Bunko: Fighting Climax Ignition [BLJM61322]
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Loving Emodisc
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01-28-2019, 02:05 AM -
#16
Build: RPCS3 v0.0.5-7742-afeacc17 Alpha

Settings:
PPU Decoder - LLVM Recompiler (fastest)
SPU Decoder - ASMJIT Recompiler (faster)
Preferred SPU Threads - Auto
Firmware setting - load liblv2.sprx only
Additional settings
- Enable SPU loop detection
- SPU Cache

/GPU/
Renderer - Vulkan
Graphics Device - Geforce GTX 960
Framelimit - 60
Anisotropic Filter - Automatic
Default Resolution - 1280x720 (Recommended)
Additional settings - Write Color Buffers
- Strict Rendering Mode

Issues: Certain character moves appear to freeze the game. From my limited testing, Yuuki's (purple hair girl DLC character) quarter circle forward (236) move series and Kuroko's (red/brown hair girl with pigtails) quarter circle back (214) move series appear to cause the game to hang with the music continuing to play normally. These moves do not always cause a freeze and the specific conditions that cause the freeze are not known. The only commonality between the game-freezing moves is they are multi-hit specials with particle effects and the freeze, if it does occur, ALWAYS occurs right before the last hit. Please see the logs I have attached below, one for each character. The logs end when the game freezes and I close out of the game.
This post was last modified: 01-28-2019, 10:51 PM by Loving Emodisc. Edit Reason: Included images; compressed logs


Attached Files Thumbnail(s)
       

.7z   RPCS3 logs.7z (Size: 1.03 MB / Downloads: 5)


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RE: Dengeki Bunko: Fighting Climax Ignition [BLJM61322] - by Loving Emodisc - 01-28-2019, 02:05 AM

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