Dengeki Bunko: Fighting Climax Ignition [BLJM61322]
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Old Kamuy
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1 posts 0 threads Joined: Jun 2018
06-28-2018, 12:47 AM -
#11
Personally I'm using this build:  rpcs3-v0.0.5-6901-5c9d0e4b
I tried a lot of builds but It is the only one that work perfectly (with this game) in my computer.

My Specs:
Processor: Intel® Core™ i7-7700HQ CPU @ 2.80GHz (8 CPUs), ~2.8GHz
Memory: 16384MB RAM
GPU: NVIDIA GeForce GTX 1060 (6GB)
Operating System: Windows 10 Famille 64-bit

Settings:

/CPU/
PPU Decoder  -  LLVM Recompiler (fastest)
SPU Decoder  -  ASMJIT Recompiler (fastest)
Preferred SPU Threads  -  Auto
Firmware setting  -  load liblv2.sprx only
Additional settings  -  Enable thread Scheduler
                            -  Enable SPU loop detection

/GPU/
Renderer  -  Vulkan
Graphics Device  -  Geforce GTX 1060
Framelimit  -  Auto
Anisotropic Filter  -  16x (but It's better to just let "Automatic", if it causes lags)
Default Resolution  -  1280x720 (Recommended)
Additional settings  -  Write Color Buffers
                            -  Strict Rendering Mode

I also add a Vsync on RPCS3.exe by the Nvidia Control Panel, I don't know why but it more efficient in my rig.

I get a constant 60 fps, no lags, no graphic bugs.


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RE: Dengeki Bunko: Fighting Climax Ignition [BLJM61322] - by Old Kamuy - 06-28-2018, 12:47 AM

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