Dark Souls: Prepare to Die Edition [BLES01765]
Started by GrantKane

17 posts in this topic

12 posts 3 threads Joined: May 2021
02-10-2022, 07:21 PM -
(01-19-2022, 07:02 AM)SWDN Wrote: Dude that is exactly how it is on PS3. I own a PS3, I beat the game on it. It is also like that on Xbox and PC.

Yes, when I boot up PTDE without DSFix, it’s a stuttery mess.

It works just fine on PS3 (minus blighttown obviously). Counting blighttown (also maybe depths) as the whole game isnt really helping. If the whole game was effectively 10-15 fps and making people motionsick, nobody would have played it.

I did some more testing and the frametime got a tiny bit better with the latest performance optimizations (https://github.com/RPCS3/rpcs3/pull/11491). Disabling SPU loop detection is mandatory, very similar to DS2 https://forums.rpcs3.net/thread-197775.html. No visible performance degradation with that disabled.

I have the feeling there is a giant bottleneck somewhere causing the insane frametime and my test save is still in the undead burg. It definitely does not happen on my PS3 and it also looks fine in youtube playthroughs. If anyone can confirm the performance degradation, please do comment since it is not playable currently and should be downgraded to ingame.
Since it was marked as Playable earlier, I wonder if this was a regression.

Edit: Normal dark souls is affected as well it appears: https://forums.rpcs3.net/thread-177155-p...#pid316572
This post was last modified: 02-11-2022, 05:18 PM by FinishedFragment. Edit Reason: mention other post

Messages In This Thread
RE: Dark Souls: Prepare to Die Edition [BLES01765] - by FinishedFragment - 02-10-2022, 07:21 PM
RE: Dark Souls: Prepare to Die Edition [BLES01765] - by Firelink Bonfire - 04-20-2017, 07:51 AM

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