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Dark Souls: Prepare to Die Edition [BLES01765] - Printable Version

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+--- Thread: Dark Souls: Prepare to Die Edition [BLES01765] (/showthread.php?tid=182705)

Pages: 1 2


RE: Dark Souls: Prepare to Die Edition [BLES01765] - GrantKane - 04-01-2017

RPCS3 v0.0.2-3-c4066b9 Alpha
Infinite loading.



RE: Dark Souls: Prepare to Die Edition [BLES01765] - Firelink Bonfire - 04-20-2017

Now goes ingame.

LLVM recompiler is currently incompatible due to "libfiber.sprx" issue.

[Image: 4aab1f7df075c897d54598bec0be3e87.png]



RE: Dark Souls: Prepare to Die Edition [BLES01765] - ssshadow - 04-20-2017

Nice find. Moving to ingame.

BTW, LLVM does work, just press resume after the pessimistic warning.



RE: Dark Souls: Prepare to Die Edition [BLES01765] - Melko - 12-18-2017

rpcs3-v0.0.4-2017-12-18-de5dab35_win64

I've successfuly beaten the gargoyles and Qeelag but it is impossible tho reach Sen's fortress. (had a lot of crashes before but this one is reproducible)
From Undead parish or the forest the game always crash with the same error before reaching the bonfire.

I have joined the save if someone wants to try to past this point.
(I used an eboot cheat but even with the original EBOOT the crash still occurs)


RE: Dark Souls: Prepare to Die Edition [BLES01765] - cleverest - 10-22-2018

Any updates on this game compatibility with the recent builds?


RE: Dark Souls: Prepare to Die Edition [BLES01765] - isshininu - 10-22-2018

(10-22-2018, 04:34 AM)cleverest Wrote: Any updates on this game compatibility with the recent builds?

What updates you expected?
Sen's bug is not fixed yet, noone can progress further yet.


RE: Dark Souls: Prepare to Die Edition [BLES01765] - isshininu - 09-17-2019

Sen's fortress bug is fixed in latest builds.
Unstable FPS is what preventing game from being playable; maybe something else - I did not walkthrough game after that point yet.


RE: Dark Souls: Prepare to Die Edition [BLES01765] - isshininu - 10-07-2021

Using GeForce 1660 and Intel Core i5-10600KF, game plays in solid 30 FPS in all areas, except Blighttown.
No sound stutter or anything like this either. Might consider uploading screenshots and log when I feel I can beat rest of the game... šŸ¤”


RE: Dark Souls: Prepare to Die Edition [BLES01765] - SWDN - 10-07-2021

(10-07-2021, 12:05 AM)isshininu Wrote: Using GeForce 1660 and Intel Core i5-10600KF, gameĀ  plays in solid 30 FPS in all areas, except Blighttown.
No sound stutter or anything like this either. Might consider uploading screenshots and log when I feel I can beat rest of the game... šŸ¤”

I and at least one other person have played this game from start to finish, however the files did not survive my transition to a new PC. It is completely playable but I don't have the files anymore to prove it (I didn't know how to at the time, I had issues with the log file.)

I'll message the other guy to see if we can officially make this Playable.


RE: Dark Souls: Prepare to Die Edition [BLES01765] - isshininu - 10-07-2021

RPCS3 v0.0.18-12869-8e311273 Alpha | HEAD |Ā Firmware version: 4.88
Intel® Core™ i5-10600KF CPU @ 4.10GHz | 12 Threads | 15.93 GiB RAM | TSC: 4.104GHz | AVX+ | FMA3

Operating system: Windows, Major: 10, Minor: 0, Build: 17763, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2

App Version: 01.09

Status: Playable

Settings:
- Write Color Buffers ON

What works:
- Game seem to be working alright

What doesn't work:
- Network functions, changing anything in Network tab will crash game with unhandled exception
- Game seems to sporadically crash emulator every hour with logging enabled. Disabling logging allows for longĀ sessions

decided to finish game today. Skipped all npc quests, optional locations and DLC. NPC invasions WORKS in offline mode (of course).