Lollipop Chainsaw [BLES01525]
Started by notq




7 posts in this topic
Naozomi
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1 posts 0 threads Joined: Jan 2019
01-24-2019, 10:52 PM -
#7
So I'm not sure if it's already been talked about but I thought it worth bringing up anyway.

I have recently noticed that the red static like glitching in the RPCS3 render for Lollipop Chainsaw appears to be the same exact kind that appears on my console wherever enemies are cut. This makes me believe that the red static is actually in the background by default, and that other things are rendered as layers above it, so that when you cut a zombie all it has to do is show the lower layer of red static. I may be wrong with my hypothesis ofc but I thought maybe if it was and on the off chance that nobody else has discovered such yet it might help developers better understand and troubleshoot it, and any similar style games.


Messages In This Thread
RE: Lollipop Chainsaw [BLES01525] - by notq - 03-14-2017, 09:33 PM
RE: Lollipop Chainsaw [BLES01525] - by shoolgate - 01-20-2018, 10:26 PM
RE: Lollipop Chainsaw [BLES01525] - by MUSTANG - 05-04-2018, 10:18 AM
RE: Lollipop Chainsaw [BLES01525] - by Naozomi - 01-24-2019, 10:52 PM
RE: Lollipop Chainsaw [BLES01525] - by Lestut - 05-02-2019, 05:45 PM
RE: Lollipop Chainsaw [BLES01525] - by morcy - 08-09-2017, 06:06 PM

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