Lollipop Chainsaw [BLES01525] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Lollipop Chainsaw [BLES01525] (/showthread.php?tid=181103) |
RE: Lollipop Chainsaw [BLES01525] - notq - 03-14-2017 rpcs3-v0.0.2-2017-03-14-1b5a479b Works only with 720x480 RE: Lollipop Chainsaw [BLES01525] - digitaldude - 03-29-2017 rpcs3-v0.0.2-2017-03-28-5d08e130_win64 Goes ingame now at 720x480 RE: Lollipop Chainsaw [BLES01525] - morcy - 08-09-2017 RPCS3 v0.0.3-3-61e3f4f Alpha Intel® Core i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX the game is working 20~30 fps some times the text on the option are not readable fix that by enabling this option [strict rendering mode ] but it well cut the game fps to half RE: Lollipop Chainsaw [BLES01525] - Colonel_Shults - 01-20-2018 RPCS3 v0.0.4-6345-f908daf32 Alpha | HEAD Intel® Core i7-4790 CPU @ 3.60GHz | 8 Threads | 7.94 GiB RAM | AVX+ Hangs when trying to get get trophy for looking under her skirt and when entering Juliets room: F {PPU[0x1000000] Thread (main_thread) [0x015fe93c]} MEM: Access violation reading location 0x264 and when entering Juliets room: F {PPU[0x1000000] Thread (main_thread) [0x00090328]} MEM: Access violation reading location 0x6c RE: Lollipop Chainsaw [BLES01525] - shoolgate - 01-20-2018 i7 3770 3.4G 8G RAM GTX1050 1-5 FPS RE: Lollipop Chainsaw [BLES01525] - MUSTANG - 05-04-2018 RPCS3 0.0.5.6694 [email protected] + 16GB RAM + GTX 1080 The game is playable (20-30fps) but i'm getting this weird black-green screens sometimes. This one is from battle with the first boss but there was one in the very beginning of the prologue and in other places too. They are somehow connected with the explosions apparently. RE: Lollipop Chainsaw [BLES01525] - Naozomi - 01-24-2019 So I'm not sure if it's already been talked about but I thought it worth bringing up anyway. I have recently noticed that the red static like glitching in the RPCS3 render for Lollipop Chainsaw appears to be the same exact kind that appears on my console wherever enemies are cut. This makes me believe that the red static is actually in the background by default, and that other things are rendered as layers above it, so that when you cut a zombie all it has to do is show the lower layer of red static. I may be wrong with my hypothesis ofc but I thought maybe if it was and on the off chance that nobody else has discovered such yet it might help developers better understand and troubleshoot it, and any similar style games. RE: Lollipop Chainsaw [BLES01525] - Lestut - 05-02-2019 Notebook asus rog i7 6700 2,6GHz, gtx960m, 12gb ram - comfortable play 1280x720(walkthrough 1st boss) Rpcs 0.0.6-8034 Quote:"... but i'm getting this weird black-green screens sometimes. This one is from battle with the first boss but there was one in the very beginning of the prologue and in other places too."Try change a settings. |