The Tomb Raider Trilogy [BLES01195]
Started by Aeternal600




13 posts in this topic
kotn3l
Member


0
4 posts 0 threads Joined: Oct 2017
10-14-2017, 02:35 PM -
#10
Code:
S {SPU[0x2000000] Thread (PriCellSpursKernel0)} SPU: SPU Database initialized...
S {SPU[0x2000002] Thread (PriCellSpursKernel2)} SPU: SPU Recompiler (ASMJIT) created...
U {PPU[0x1000000] Thread (main_thread) [0x01430e58]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x01430e58]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [2]
U {PPU[0x1000000] Thread (main_thread) [0x00648f10]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0010878, option=*0x0, waitForEvent=0)
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
E {PPU[0x1000000] Thread (main_thread) [0x001adcd4]} 'cellGameGetParamInt' failed with 0x8002cb22 : CELL_GAME_ERROR_FAILURE [1]
E {PPU[0x1000000] Thread (main_thread) [0x0145a090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED, “/dev_bdvd/PS3_GAME/USRDIR/TR8/USRDIR/BIGFILE.000” [1]
F {PPU[0x1000000] Thread (main_thread) [0x002da6b8]} class std::runtime_error thrown: Trap! (0x2da6b8)

All 3 games ends with this (except replace TR8 with the corresponding game in the last line.)
RPCS3 v0.0.3-3-76b7103 Alpha
This post was last modified: 10-14-2017, 02:36 PM by kotn3l.


Messages In This Thread
RE: The Tomb Raider Trilogy [BLES01195] - by Aeternal600 - 03-04-2017, 01:40 PM
RE: The Tomb Raider Trilogy [BLES01195] - by kotn3l - 10-14-2017, 02:35 PM
RE: The Tomb Raider Trilogy [BLES01195] - by leon112211 - 04-12-2017, 01:36 PM
RE: The Tomb Raider Trilogy [BLES01195] - by leon112211 - 04-12-2017, 02:52 PM
RE: The Tomb Raider Trilogy [BLES01195] - by leon112211 - 04-13-2017, 02:03 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)