The Tomb Raider Trilogy [BLES01195] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: The Tomb Raider Trilogy [BLES01195] (/showthread.php?tid=180128) Pages:
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RE: The Tomb Raider Trilogy [BLES01195] - Aeternal600 - 03-04-2017 Tested using rpcs3-v0.0.1-2017-03-03-48b05838_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings: PPU decoder: Interpreter (fast) SPU decoder: Recompiler (ASMJIT) LLE libraries picked automatically by RPCS3 Graphics settings: OpenGL @ 1280x720 w/ VSync, Frame limit set to Auto Audio settings: XAudio2 Input/Output: XInput The menu works beautifully with music, sound effects and animations all intact. Bonus content such as credits and dev diary videos is playable without issues, albeit at a low frame rate. The actual games in the collection don't boot. They all flash a white window for a second, then die with 'class std::runtime_error thrown: Trap!'. I've noticed that each game contains a large number of custom sprx modules; removing these doesn't seem to make a difference. RE: The Tomb Raider Trilogy [BLES01195] - leon112211 - 04-12-2017 legend and anniversary boots but then quits immediately after video it goes in game for a sec and then crashes RE: The Tomb Raider Trilogy [BLES01195] - ssshadow - 04-12-2017 If you don't provide a log file, what is the purpose of the post? Always include the log file when reporting games status or it is useless. RE: The Tomb Raider Trilogy [BLES01195] - leon112211 - 04-12-2017 both games goes ingame for a sec and quits RE: The Tomb Raider Trilogy [BLES01195] - ssshadow - 04-13-2017 That is not the log file, only incomplete console output. Attach rpcs3.log by first zipping it. Also try with PPU interpreter if it makes any difference. RE: The Tomb Raider Trilogy [BLES01195] - leon112211 - 04-13-2017 (04-13-2017, 01:44 PM)ssshadow Wrote: That is not the log file, only incomplete console output. Attach rpcs3.log by first zipping it. with interpreter it quits before it goes ingame RE: The Tomb Raider Trilogy [BLES01195] - Joruus - 10-04-2017 Status: Intro Build: 0.0.3-81b3e7e4 All settings default The selection screen runs fine, however all games hang on load with "F {PPU[0x1000000] Thread (main_thread) [0x002da6b8]} class std::runtime_error thrown: Trap! (0x2da6b8)". RE: The Tomb Raider Trilogy [BLES01195] - kotn3l - 10-05-2017 Can confirm, still doesn't work. All 3 games end with the error " 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED, “/dev_bdvd/PS3_GAME/USRDIR/TR8/USRDIR/BIGFILE.000” [1]" Will there be a fix? RPCS3 v0.0.3-3-cc594ad Alpha Ryzen 5 1600X @ 3.6ghz, 12 threads, 15.95GB RAM, AVX GTX 1070 8GB (using Vulkan) Win 10 Pro 64bit Input device: XBOX ONE controller (Xinput, works fine in the menu) PS3 firmware version: 4.81 Log: RE: The Tomb Raider Trilogy [BLES01195] - kotn3l - 10-12-2017 So there is no hope for this game??? Still 0 downloads on both of the logs that are attached. RE: The Tomb Raider Trilogy [BLES01195] - kotn3l - 10-14-2017 Code: S {SPU[0x2000000] Thread (PriCellSpursKernel0)} SPU: SPU Database initialized... All 3 games ends with this (except replace TR8 with the corresponding game in the last line.) RPCS3 v0.0.3-3-76b7103 Alpha |