Red Dead Redemption [BLES00680]
Started by Kilowog01




12 posts in this topic
ZEROx
Unregistered


 
03-12-2017, 07:57 PM -
#5
Some nice progress
made custom build to shut down rsx_methods error, still crashes but still very impressive

OGL fails to boot with
Code:
F {rsx::thread} class std::runtime_error thrown: Verification failed (e=0xb7):
(in file Emu\RSX\GL\GLRenderTargets.cpp:224)


Messages In This Thread
RE: Red Dead Redemption [BLES00680] - by Kilowog01 - 03-02-2017, 07:44 PM
RE: Red Dead Redemption [BLES00680] - by eoiz - 08-21-2017, 02:01 PM
RE: Red Dead Redemption [BLES00680] - by HYPERTiZ - 10-06-2017, 10:39 AM
RE: Red Dead Redemption [BLES00680] - by HYPERTiZ - 12-22-2017, 07:59 AM
RE: Red Dead Redemption [BLES00680] - by HYPERTiZ - 10-24-2017, 12:22 AM
RE: Red Dead Redemption [BLES00680] - by Annie - 03-07-2017, 04:43 PM
RE: Red Dead Redemption [BLES00680] - by Kilowog01 - 03-08-2017, 08:07 AM
RE: Red Dead Redemption [BLES00680] - by Kilowog01 - 03-12-2017, 01:50 PM
RE: Red Dead Redemption [BLES00680] - by ZEROx - 03-12-2017, 07:57 PM
RE: Red Dead Redemption [BLES00680] - by Annie - 03-14-2017, 06:33 PM
RE: Red Dead Redemption [BLES00680] - by XxRaPiDK3LLERxX - 03-23-2017, 10:37 PM
RE: Red Dead Redemption [BLES00680] - by ssshadow - 03-24-2017, 10:36 AM

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