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Full Version: Red Dead Redemption [BLES00680]
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Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.sprx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libl10n.prx
- libmvcdec.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx

PPU Decoder: Interpreter (fast)
PPU Threads: 2
SPU Decoder: Recompiler (ASMJIT)

Black screen with fps and a error dialog that say "Installing Red Dead Redemption"
Game has sdat files, try again with the latest build as it may help as it now has sdat decryption in the fly


(03-07-2017, 04:43 PM)Annie Wrote: [ -> ]Game has sdat files, try again with the latest build as it may help as it now has sdat decryption in the fly

It's 5:03 am here and I have not slept yet. I'm too tired to detail everything right so I created 2 logs. One has LLE's "default", probably the same as the list above. And the other log was created with auto-lle. Looking quickly I think I fucked my files following the instructions to extract the files in another topic. Confirm this for me please


RPCS3 v0.0.2-5-bd2e1a6 Alpha

Pad: XInput

Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2

PPU Decoder: Interpreter (fast)
Load libraries:
PPU Threads: 2
SPU Decoder: Recompiler (ASMJIT)
Load required libraries: true

Frame limit: Auto
Adapter: NVIDIA GeForce GTX 1080
Aspect ratio: 16x9
Resolution: 1280x720
VSync: true
Renderer: Vulkan

The game now reaches intro and main menu. Someone please move the thread.


Some nice progress
made custom build to shut down rsx_methods error, still crashes but still very impressive

OGL fails to boot with
F {rsx::thread} class std::runtime_error thrown: Verification failed (e=0xb7):
(in file Emu\RSX\GL\GLRenderTargets.cpp:224)
What's the build / log?


Thanks to the devs for developing this emulator, I would try to test all builds and make/upload videos.

This game does run up until it reaches the main menu, at least 3/4 of the landscape that usually is shown in the menu is blank, the other 1/4 is rendering the landscape perfectly up until the specific error someone else posted above arrives...
Here's the video:

Again, I'll try to make and upload more test videos whenever a newer build arrives! Hope you can fix this annoying issue.
No need to check yourself all the time, people in the devteam certainly do already Wink
Tested with c85806c.

Everything default but DS4.
Goes ingame with low fps (around 6 with Vulkan and 1.5 with OpenGL).

Red Dead Redemption (BLES00680) loads in-game for me with RPCS3 0.0.3-3 Alpha (Main Build from RPCS3)

i5 4690k (stock) LGA1150
ASUS H81i Plus ITX Motherboard
1TB HDD (Games and RPCS3)
120GB SDD (Win10 OS Only)

PPU: Recompiler (LLMV)
SPU: Recompiler (ASMJIT)
Preferred SPU Threads: 2
Disabled SPU Loop Detection

GPU SETTINGS | (Posted - 9:01PM 6th Oct 2017 AEST)

Renderer: Vulkan
Vsync: On
Ratio: 16:9
Resolution: 1280x720

Null(?) (May just be because of my PCs lack of Audio Output Device crashing the EMU itself when trying to play a game)

Keyboard (doubt xinput should be fine without any issues)


'RPCS3 - Red Dead Redemption (BLES00680) (System Build within description)'
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