Sid Meier's Civilization: Revolution [BLES00238]
Started by GrantKane




15 posts in this topic
ringot
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5 posts 0 threads Joined: Sep 2017
03-31-2018, 03:33 PM -
#7
Just a bump to say that this game still seems very much Playable, despite the fact that previous issues still persists (PPU LLVM crash, overbright throne room), runs at 10-15 fps with ppu interpreter on an i5-4690. Vulkan even works now, and strict rendering is no longer required.

Screenshots were running at 1440p internal res.

This can definetly "be played from start to finish with playable performance and no game breaking glitches"
                   
.gz   RPCS3.log.gz (Size: 1.07 MB / Downloads: 22)
.gz   RPCS3-Vulkan.log.gz (Size: 712.43 KB / Downloads: 14)
.gz   RPCS3-LLVMCrash.log.gz (Size: 207.64 KB / Downloads: 12)

Here's some vulkan screens with framelimiter off, but performance seems same as opengl for now, using PPU interpreter anyways.
               
.gz   RPCS3.log.gz (Size: 1.4 MB / Downloads: 12)
This post was last modified: 03-31-2018, 04:09 PM by ringot.


Messages In This Thread
RE: Sid Meier's Civilization: Revolution [BLES00238] - by ringot - 03-31-2018, 03:33 PM
RE: Sid Meier's Civilization: Revolution [BLES00238] - by nicba1010 - 03-19-2017, 02:56 PM

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