Saint Seiya Soldiers Soul [BLES02181]
Started by digitaldude




5 posts in this topic
Aeternal600
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07-12-2017, 10:21 PM -
#4
Game tested using rpcs3-v0.0.2-2017-07-12-bb563b3e_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

OpenGL and Vulkan both work beautifully. Vulkan is a little faster at around 25-30 fps whereas OpenGL is mostly around 20-25 fps. The downside to using Vulkan is some minor artifacting around text (see screenshots #4, #5, #7) that isn't present in OpenGL (see screenshots #1, #2).

I have to admit I'm not familiar with this game but overall it seems to run very well and looks pretty much perfect. I've tried most game modes and apart from the text artifacting in Vulkan and the sometimes sub-optimal framerate, I couldn't find any issues. I suggest moving it to Playable.


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RE: Saint Seiya Soldiers Soul [BLES02181] - by Aeternal600 - 07-12-2017, 10:21 PM

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