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Saint Seiya Soldiers Soul [BLES02181] - Printable Version

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+--- Thread: Saint Seiya Soldiers Soul [BLES02181] (/showthread.php?tid=177821)



RE: Saint Seiya Soldiers Soul [BLES02181] - digitaldude - 02-06-2017

rpcs3-v0.0.1-2017-02-05-9b122e54_win64

Goes ingame with broken graphics.



RE: Saint Seiya Soldiers Soul [BLES02181] - kd-11 - 02-06-2017

Missing BRB opcode implementation is still a work in progressm, but the game works fine mith my branch
https://github.com/kd-11/rpcs3/tree/gl_rsx_wip
Try https://ci.appveyor.com/project/kd-11/rpcs3/build/1.0.390/artifacts
Obviously results aren't consistent yet, which is why I temporarily abandoned work on it when I became pressed for time.
I'll get back to it when I finish the buffers synchrionization work.



RE: Saint Seiya Soldiers Soul [BLES02181] - digitaldude - 02-06-2017

(02-06-2017, 04:46 PM)kd-11 Wrote: Missing BRB opcode implementation is still a work in progressm, but the game works fine mith my branch
https://github.com/kd-11/rpcs3/tree/gl_rsx_wip
Try https://ci.appveyor.com/project/kd-11/rpcs3/build/1.0.390/artifacts
Obviously results aren't consistent yet, which is why I temporarily abandoned work on it when I became pressed for time.
I'll get back to it when I finish the buffers synchrionization work.

Tried your build and yes a huge difference.


Edit: Tried the two other saint seiya games and they also improved.



RE: Saint Seiya Soldiers Soul [BLES02181] - Aeternal600 - 07-12-2017

Game tested using rpcs3-v0.0.2-2017-07-12-bb563b3e_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

OpenGL and Vulkan both work beautifully. Vulkan is a little faster at around 25-30 fps whereas OpenGL is mostly around 20-25 fps. The downside to using Vulkan is some minor artifacting around text (see screenshots #4, #5, #7) that isn't present in OpenGL (see screenshots #1, #2).

I have to admit I'm not familiar with this game but overall it seems to run very well and looks pretty much perfect. I've tried most game modes and apart from the text artifacting in Vulkan and the sometimes sub-optimal framerate, I couldn't find any issues. I suggest moving it to Playable.



RE: Saint Seiya Soldiers Soul [BLES02181] - ssshadow - 07-14-2017

Fighting games need to run at basically full speed to be playable. However assuming linear scaling your CPU could be overclocked to achieve that. Thanks for updating, moving to playable.



RE: Saint Seiya Soldiers Soul [BLES02181] - morcy - 10-12-2017

RPCS3 v0.0.3-3-1d375cb Alpha | HEAD     0.0.3-6390
Intel® Core™ i7-3930K CPU @ 3.20GHz | 12 Threads | 11.92 GiB RAM | AVX   GTX 970
its perfect 30 fps