Ratchet and Clank Future: Tools of Destruction [BCES00052]
Started by shoopdahoop22




67 posts in this topic
Asinine
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12-16-2018, 10:45 PM -
#16
Never set anisotropic filtering to force disabled, it means the game can't even use it's own inbuilt texture filtering. will cause issues and look worse than automatic.
Always use load liblv2.sprx only (default) instead of automatically loading required libraries, it's faster as it's HLE instead of LLE. 99% of games work with it, including Tools of Destruction.
Also, this game has an inbuilt framelimiter so you don't need it.
The game also works fine in OpenGL, but yes Vulkan is faster.

Write Color Buffers is indeed required for this game, other stuff is pointless to mention.


Messages In This Thread
RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - by shoopdahoop22 - 02-03-2017, 01:07 AM
RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - by Asinine - 12-16-2018, 10:45 PM
RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - by shoopdahoop22 - 03-17-2017, 11:18 PM
RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - by shoopdahoop22 - 03-30-2017, 11:24 PM
RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - by shoopdahoop22 - 06-07-2017, 03:14 PM
RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - by shoopdahoop22 - 08-11-2017, 02:09 AM

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