CellFactor: Psychokinetic Wars [NPUB30042]
Started by BlackDaemon




2 posts in this topic
BlackDaemon
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2
844 posts 374 threads Joined: Aug 2017
01-26-2017, 02:06 AM -
#1
Tested on recent master build v0.0.1-8-60bd2fb. Stuck on loading screen due to Spurs thread crash

Code:
{SPU[0x43] Thread (CellSpursKernel1)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2055)
F {SPU[0x42] Thread (CellSpursKernel0)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2055)
F {SPU[0x46] Thread (CellSpursKernel4)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2055)
F {SPU[0x45] Thread (CellSpursKernel3)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2055)
F {SPU[0x44] Thread (CellSpursKernel2)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2055)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
ZEROx
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05-04-2017, 04:42 PM -
#2
Render: OGL
PPU: Interpreter Fast
LLE: Auto
Goes ingame for me only wth SPU Interpreter (Precice)
otherwise fails with
Code:
F {MFC Thread} MEM: Access violation reading location 0x3dc4c000
Log
Ani
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4,373 posts 105 threads Joined: Aug 2017
01-18-2018, 06:21 PM -
#3
Playable as of https://forums.rpcs3.net/thread-179897.html
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