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Full Version: CellFactor: Psychokinetic Wars [NPUB30042]
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Tested on recent master build v0.0.1-8-60bd2fb. Stuck on loading screen due to Spurs thread crash

Code:
{SPU[0x43] Thread (CellSpursKernel1)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2055)
F {SPU[0x42] Thread (CellSpursKernel0)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2055)
F {SPU[0x46] Thread (CellSpursKernel4)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2055)
F {SPU[0x45] Thread (CellSpursKernel3)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2055)
F {SPU[0x44] Thread (CellSpursKernel2)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:2055)

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx

ZEROx

Render: OGL
PPU: Interpreter Fast
LLE: Auto
Goes ingame for me only wth SPU Interpreter (Precice)
otherwise fails with
Code:
F {MFC Thread} MEM: Access violation reading location 0x3dc4c000
Log