Pixel Junk Monsters [NPJB00003]
Started by ps0ne




4 posts in this topic
ps0ne
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304 posts 59 threads Joined: Oct 2017
07-22-2014, 06:09 PM -
#1
Game shows initial texture. First picture is from display window (picture reversed), second picture is from rsx debugger (picture not reversed).
Game stopped at:
Code:
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: E {PPU[1] Thread (CPUThread)[0x0020f028]} cellJpgDec error: Unimplemented function: cellJpgDecCreate
HLE: W {PPU[1] Thread (CPUThread)[0x0020f01c]} cellJpgDec warning: cellJpgDecOpen(mainHandle=0x0, subHandle=0x3095d014, src_addr=0x3095d0f0, openInfo=0x3095d110)
MEM: E {PPU[1] Thread (CPUThread)[0x0020f004]} Memory allocation failed (addr=0x30018000, size=0x0)
but after pushing resume button game went on and nothing happened interesting.


Messages In This Thread
RE: Pixel Junk Monsters [NPJB00003] - by ps0ne - 07-22-2014, 06:09 PM
RE: Pixel Junk Monsters [NPJB00003] - by ps0ne - 12-19-2015, 03:16 PM
RE: Pixel Junk Monsters [NPJB00003] - by ps0ne - 06-28-2016, 01:26 PM
RE: Pixel Junk Monsters [NPJB00003] - by ssshadow - 08-16-2017, 02:27 PM

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