Odin Sphere Leifthrasir [BLUS31601]
Started by octojay




21 posts in this topic
octojay
Unregistered


 
06-26-2016, 11:27 AM -
#1
This one doesn't appear to be working at all

The LLE modules I have active are:

libfiber.sprx
libgcm_sys.sprx
libresc.sprx
libspurs_jq.sprx
libsre.sprx
libsync2.sprx

They are all from firmware 3.55.

Here's what the log in RPCS shows me:

Code:
LDR: Unknown module 'cellLibprof'
LDR: Unknown function '0x05893E7C' in module 'cellLibprof' (index 2972)
LDR: Unknown function '0x6D045C2E' in module 'cellLibprof' (index 2973)
LDR: Unknown module 'sys_crashdump'
LDR: Unknown function '0xB20F87B3' in module 'sys_crashdump' (index 2974)
LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 2975)
{PPU[0x7] Thread (main_thread) [0x00933c70]} sysPrxForUser TODO: _sys_process_atexitspawn()
{PPU[0x7] Thread (main_thread) [0x00933d50]} sysPrxForUser TODO: _sys_process_at_Exitspawn
{PPU[0x7] Thread (main_thread) [0x00c50690]} sys_rsx TODO: sys_rsx_device_map(addr=*0xd00ff760, a2=0xd00ff758, dev_id=0x8)
{PPU[0x7] Thread (main_thread) [0x00c50878]} sys_rsx TODO: sys_rsx_memory_allocate(mem_handle=*0xd00ff710, mem_addr=*0xd00ff718, size=0xf900000, flags=0x80000, a5=0x300000, a6=0xf, a7=0x8)
{PPU[0x7] Thread (main_thread) [0x00c50838]} sys_rsx TODO: sys_rsx_context_allocate(context_id=*0xd00ff714, lpar_dma_control=*0xd00ff720, lpar_driver_info=*0xd00ff728, lpar_reports=*0xd00ff730, mem_ctx=0x3c23d70a, system_mode=0x820)
{PPU[0x7] Thread (main_thread) [0x00c5094c]} sys_rsx TODO: sys_rsx_context_free(context_id=0x5e0331)
{PPU[0x7] Thread (main_thread) [0x00c50958]} sys_rsx TODO: sys_rsx_memory_free(mem_handle=0x3c23d70a)
{PPU[0x7] Thread (main_thread) [0x0080bedc]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK
{PPU[0x7] Thread (main_thread) [0x0080f524]} HLE TODO: Unimplemented syscall syscall_988 -> CELL_OK
{PPU[0x7] Thread (main_thread) [0x00933e30]} sys_process: Process finished


Attached to this post is the full RPCS3.log.

Thank you,

EDIT: Forgot to click the "Add Attachment" button =/


Ani
Administrator
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16
4,373 posts 105 threads Joined: Aug 2017
06-26-2016, 11:39 AM -
#2
libgcm shouldn't work when LLE loaded
You didn't attach it, probably because you tried to upload it as a .log file and it failed.
It needs to be zipped in .zip, .rar or .7z because emunewz doesn't accept .log attachments.
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octojay
Unregistered


 
06-26-2016, 11:45 AM -
#3
Post edited, thanks!
DrTerrier
Unregistered


 
10-01-2016, 06:41 PM -
#4
http://pastebin.com/L6re13GE

I´m getting that error while trying to load it up. Any ideas?
Nezarn
Unregistered


 
10-01-2016, 07:48 PM -
#5
(10-01-2016, 06:41 PM)DrTerrier Wrote: http://pastebin.com/L6re13GE

I´m getting that error while trying to load it up. Any ideas?

read, game doesn't work yet.

edit: also you've LLE'd something that can't be LLE'd.
ssshadow
Moderator
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4
2,494 posts 63 threads Joined: Aug 2017
10-01-2016, 11:03 PM -
#6
In addition, does the game actually really work on a real PS3 with fw 3.55? That's old old and this game is very new.
Nezarn
Unregistered


 
10-02-2016, 08:59 AM -
#7
This game needs 4.78, but won't work on rpcs3, with required LLE modules you will get

Quote:·F {PPU[0x70000000] Thread (main_thread) [0x39800000]} struct vm::access_violation thrown: Access violation reading address 0x39800000

As i've already stated a long time ago on github lol

https://github.com/RPCS3/rpcs3/issues/19...-239636615

LLE list for those who can't read log files

[Image: L4atF4J.png]
EmuBench
Unregistered


 
10-06-2016, 07:47 PM -
#8
@Nezarn
Can you explain how to tell which LLE are needed by looking at a log file? It would help a lot.
Nezarn
Unregistered


 
10-06-2016, 08:30 PM -
#9
(10-06-2016, 07:47 PM)Drifter Wrote: @Nezarn
Can you explain how to tell which LLE are needed by looking at a log file? It would help a lot.

0. Run a game without any LLE (but still, resc and rtc are always recommended since they don't have HLE implementation because they were too bugged and were removed)

1. Open rpcs3.log

2. Scroll down until you see this\something similiar
Code:
·! LDR: ** Imported module 'cellSysutil' (0x0, 0x0)

3. From what i gathered about what can't be LLE'd, for example i would never use any of these: any sysutil (every, including NP_), sysmodule, GCM, lv2, audio LLE modules, so read the log and scroll down until see a module thats not these i told you above, for example at this game, the first will be sys_fs, but i recommend only LLE it after LLE'ing everything else and the game still doesn't run, so scroll down more, and you will see this
Code:
·! LDR: ** Imported module 'cellResc' (0x0, 0x0)

As i said before, resc always needs to be LLE'd when a game wants it, so this is the first module you need, scroll down more you will see
Code:
·! LDR: ** Imported module 'cellSpurs' (0x0, 0x0)

so you need libsre (because this has cellSpurs)

scrolling down more
Code:
·! LDR: ** Imported module 'cellSpursJq' (0x0, 0x0)
libspurs_jq

after that the next that can be LLE'd is
Code:
·! LDR: ** Imported module 'cellSync2' (0x0, 0x0)

cellSync2 -> libsync2

I won't list every module, you should know now how to find whats needed.
EmuBench
Unregistered


 
10-07-2016, 08:14 PM -
#10
Thanks i got a better idea now. Smile


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