Odin Sphere Leifthrasir [BLUS31601] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: General Discussion (https://forums.rpcs3.net/forumdisplay.php?fid=19) +--- Thread: Odin Sphere Leifthrasir [BLUS31601] (/showthread.php?tid=174595) |
RE: Odin Sphere Leifthrasir [BLUS31601] - octojay - 06-26-2016 This one doesn't appear to be working at all The LLE modules I have active are: libfiber.sprx libgcm_sys.sprx libresc.sprx libspurs_jq.sprx libsre.sprx libsync2.sprx They are all from firmware 3.55. Here's what the log in RPCS shows me: Code: LDR: Unknown module 'cellLibprof' Attached to this post is the full RPCS3.log. Thank you, EDIT: Forgot to click the "Add Attachment" button =/ RE: Odin Sphere Leifthrasir [BLUS31601] - Ani - 06-26-2016 libgcm shouldn't work when LLE loaded You didn't attach it, probably because you tried to upload it as a .log file and it failed. It needs to be zipped in .zip, .rar or .7z because emunewz doesn't accept .log attachments. RE: Odin Sphere Leifthrasir [BLUS31601] - octojay - 06-26-2016 Post edited, thanks! RE: Odin Sphere Leifthrasir [BLUS31601] - DrTerrier - 10-01-2016 http://pastebin.com/L6re13GE I´m getting that error while trying to load it up. Any ideas? RE: Odin Sphere Leifthrasir [BLUS31601] - Nezarn - 10-01-2016 (10-01-2016, 06:41 PM)DrTerrier Wrote: http://pastebin.com/L6re13GE read, game doesn't work yet. edit: also you've LLE'd something that can't be LLE'd. RE: Odin Sphere Leifthrasir [BLUS31601] - ssshadow - 10-01-2016 In addition, does the game actually really work on a real PS3 with fw 3.55? That's old old and this game is very new. RE: Odin Sphere Leifthrasir [BLUS31601] - Nezarn - 10-02-2016 This game needs 4.78, but won't work on rpcs3, with required LLE modules you will get Quote:·F {PPU[0x70000000] Thread (main_thread) [0x39800000]} struct vm::access_violation thrown: Access violation reading address 0x39800000 As i've already stated a long time ago on github lol https://github.com/RPCS3/rpcs3/issues/1926#issuecomment-239636615 LLE list for those who can't read log files [Image: L4atF4J.png] RE: Odin Sphere Leifthrasir [BLUS31601] - EmuBench - 10-06-2016 @Nezarn Can you explain how to tell which LLE are needed by looking at a log file? It would help a lot. RE: Odin Sphere Leifthrasir [BLUS31601] - Nezarn - 10-06-2016 (10-06-2016, 07:47 PM)Drifter Wrote: @Nezarn 0. Run a game without any LLE (but still, resc and rtc are always recommended since they don't have HLE implementation because they were too bugged and were removed) 1. Open rpcs3.log 2. Scroll down until you see this\something similiar Code: ·! LDR: ** Imported module 'cellSysutil' (0x0, 0x0) 3. From what i gathered about what can't be LLE'd, for example i would never use any of these: any sysutil (every, including NP_), sysmodule, GCM, lv2, audio LLE modules, so read the log and scroll down until see a module thats not these i told you above, for example at this game, the first will be sys_fs, but i recommend only LLE it after LLE'ing everything else and the game still doesn't run, so scroll down more, and you will see this Code: ·! LDR: ** Imported module 'cellResc' (0x0, 0x0) As i said before, resc always needs to be LLE'd when a game wants it, so this is the first module you need, scroll down more you will see Code: ·! LDR: ** Imported module 'cellSpurs' (0x0, 0x0) so you need libsre (because this has cellSpurs) scrolling down more Code: ·! LDR: ** Imported module 'cellSpursJq' (0x0, 0x0) after that the next that can be LLE'd is Code: ·! LDR: ** Imported module 'cellSync2' (0x0, 0x0) cellSync2 -> libsync2 I won't list every module, you should know now how to find whats needed. RE: Odin Sphere Leifthrasir [BLUS31601] - EmuBench - 10-07-2016 Thanks i got a better idea now. |