Armored Core 4 Demo [NPEB90009]
Started by Keksus




2 posts in this topic
Keksus
Unregistered


 
03-18-2016, 11:34 AM -
#1
Settings:
Interpreter 2
Recompiler (ASMJIT)
DirectX12

LLE:
cellFiber_Library v1.1
CELL_L10N_PRX_MODULE_NAME v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1

Code:
{PPU Thread[0x1b8] (Unnamed DL2 thread)[0x00dc8f54]} Exception: invalid map<K, T> key
Ani
Administrator
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16
4,380 posts 105 threads Joined: Aug 2017
03-18-2016, 01:37 PM -
#2
This happens on a few games.
I found it happening more commonly on games that have an early Game ID count, usually before XX100.

If you swap the PARAM.SFO for one coming from a game that works, the game will boot.
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Lagahan
Member


0
15 posts 6 threads Joined: Apr 2018
02-14-2021, 04:39 PM -
#3
Sorry for necro, didn't want to make a separate thread.

I'd say this could be moved to ingame, runs fine for me but would need to be tested on midrange hardware.
Does need WCB to fix textures on the mech and spams  `E {RSX [0x0084ea8]} RSX: Fault in uninterruptible code!` though.


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