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Full Version: Armored Core 4 Demo [NPEB90009]
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Keksus

Settings:
Interpreter 2
Recompiler (ASMJIT)
DirectX12

LLE:
cellFiber_Library v1.1
CELL_L10N_PRX_MODULE_NAME v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1

Code:
{PPU Thread[0x1b8] (Unnamed DL2 thread)[0x00dc8f54]} Exception: invalid map<K, T> key
This happens on a few games.
I found it happening more commonly on games that have an early Game ID count, usually before XX100.

If you swap the PARAM.SFO for one coming from a game that works, the game will boot.
Sorry for necro, didn't want to make a separate thread.

I'd say this could be moved to ingame, runs fine for me but would need to be tested on midrange hardware.
Does need WCB to fix textures on the mech and spamsĀ  `E {RSX [0x0084ea8]} RSX: Fault in uninterruptible code!` though.