King Oddball [NPUB31651]
Started by Yagami Light9




7 posts in this topic
Yagami Light9
Unregistered


 
10-22-2015, 09:31 PM -
#1
Rpcs3-a1f069f1

tambre
Unregistered


 
10-23-2015, 08:01 AM -
#2
(10-22-2015, 09:31 PM)Yagami Light9 Wrote: Rpcs3-a1f069f1

Could you include the full log file? It seems to be missing some of it at the start.
Also, you should put flashATRAC.pic and flashMP3.pic into /dev_flash/sys/external. You can find those files on your PS3 system.

And you can upload the screenshots as attachments to the post and even include them in the post itself. There's no need to upload to an external image site.
vlj
Unregistered


 
10-23-2015, 07:53 PM -
#3
does it work if you disable write color/depth buffer ?
Yagami Light9
Unregistered


 
10-24-2015, 07:04 AM -
#4
(10-23-2015, 07:53 PM)vlj Wrote: does it work if you disable write color/depth buffer ?
Crash
___________________________________
rpcs3-ReleaseLLVM-6979c642
flashATRAC.pic and flashMP3.pic --> Freeze http://pastebin.com/6TAh4HNn

without flash.pic --> http://www8.zippyshare.com/v/iSFoTL35/file.html
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
10-25-2015, 09:33 PM -
#5
Known problem to me. Many games just stop processing after reading flashATRAC.pic. It happens since a long time. I may name many of titles.
Yagami Light9
Unregistered


 
01-28-2017, 10:56 AM -
#6
[Image: t2816499_1.jpg] [Image: t2816500_2.jpg]

LLE used:
Quote:- libsre.prx

Issue:
Quote:E {PPU[0x70000000] Thread (main_thread) [0x000c25ac]} PPU: 'cellSaveDataAutoLoad2' aborted
F {PPU[0x70000000] Thread (main_thread) [0x000c25ac]} struct vm::access_violation thrown: Access violation writing address 0xbaff9a03

Hack:
Quote://s32 cellSaveDataAutoLoad2(ppu_thread& ppu, u32 version, vm::cptr<char> dirName, u32 errDialog, PSetBuf setBuf,
//PFuncStat funcStat, PFuncFile funcFile, u32 container, vm::ptr<void> userdata)
//{
//cellSaveData.todo("cellSaveDataAutoLoad2(version=%d, dirName=%s, errDialog=%d, setBuf=*0x%x, funcStat=*0x%x, funcFile=*0x%x, container=0x%x, userdata=*0x%x)",
//version, dirName, errDialog, setBuf, funcStat, funcFile, container, userdata);

//return savedata_op(ppu, SAVEDATA_OP_AUTO_LOAD, version, dirName, errDialog, vm::null, setBuf, vm::null, vm::null, funcStat, funcFile, container, 2, userdata, 0, vm::null);
//}


//REG_FUNC(cellSysutil, cellSaveDataAutoLoad2);
shadow
Unregistered


 
02-01-2017, 12:20 PM -
#7
it should work with hack using

https://github.com/RPCS3/rpcs3/pull/2318

game is now playable
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
12-21-2017, 03:32 PM -
#8
rpcs3-v0.0.4-2017-12-19-f24491de_win64

Playable without hack now.


Attached Files Thumbnail(s)
   

.rar   RPCS3KingOddball.rar (Size: 446.01 KB / Downloads: 1)


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