Caladrius Blaze [BLJM61188]
Started by BlackDaemon




9 posts in this topic
BlackDaemon
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10-13-2014, 08:55 AM -
#4
Yep, it's known issue. Nekotekina did some changes intending to make RSX emulation more accurately, but it have negative effect on some games, like Caladrius Blaze and Raiden IV: OverKill. In RSXThread.cpp revert a few changes

comment back
Code:
LOG_ERROR(Log::RSX, "null cmd: cmd=0x%x, put=0x%x, get=0x%x (addr=0x%x)", cmd, put, get, (u32)Memory.RSXIOMem.RealAddr(get));
Emu.Pause();
and uncomment (because in some cases this cause graphics broken, like in Raiden IV: Overkill)
Code:
//(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset];


Messages In This Thread
RE: Caladrius Blaze [BLJM61188] - by BlackDaemon - 10-03-2014, 08:14 PM
RE: Caladrius Blaze [BLJM61188] - by SpaceX - 09-21-2017, 03:57 PM
Lektorrrr - by Lektorrrr - 02-10-2018, 10:10 PM
RE: Caladrius Blaze [BLJM61188] - by dirtydog - 12-08-2020, 06:51 PM
RE: Caladrius Blaze [BLJM61188] - by Ru4slan - 10-03-2014, 09:27 PM
RE: Caladrius Blaze [BLJM61188] - by Dante38490 - 10-13-2014, 04:06 AM
RE: Caladrius Blaze [BLJM61188] - by BlackDaemon - 10-13-2014, 08:55 AM
RE: Caladrius Blaze [BLJM61188] - by Dante38490 - 10-13-2014, 01:33 PM
RE: Caladrius Blaze [BLJM61188] - by GrantKane - 05-15-2017, 09:45 PM

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