Bakugan Defenders of the Core [BLES01036]
Started by HyPeR




6 posts in this topic
BlackDaemon
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01-12-2016, 11:30 AM -
#4
Tested on recent master build. With OGL shows menus and stuck after selecting "New Game" on unimplemented cellOsk functions. Requires libSre, Sail and L10n LLE'd.

Code:
E {PPU Thread[0x1] (main_thread)[0x0083b218]} Exception:
(in file Emu\SysCalls\Modules\cellOskDialog.cpp:64, in function cellOskDialogSetLayoutMode)

Using DX12 crashes on video playback.
Code:
Unhandled exception at 0x00007FFD2650C877 (vcruntime140.dll) in rpcs3.exe: 0xC0000005: Access violation writing location 0x000000004AF50000.

    vcruntime140.dll!00007ffd2650c877()    Unknown
>    rpcs3.exe!`anonymous namespace'::copy_texture_data<`anonymous namespace'::texel_rgba,1,4,1>(void * dst, const void * src, unsigned __int64 width_in_texel, unsigned __int64 height_in_texel, unsigned __int64 depth, unsigned __int64 mipmap_count) Line 154    C++
    rpcs3.exe!upload_placed_texture(const rsx::texture & texture, unsigned __int64 rowPitchAlignement, void * textureData) Line 314    C++
    rpcs3.exe!`anonymous namespace'::update_existing_texture(const rsx::texture & texture, ID3D12GraphicsCommandList * command_list, data_heap & texture_buffer_heap, ID3D12Resource * existing_texture) Line 109    C++
    rpcs3.exe!D3D12GSRender::upload_and_bind_textures(ID3D12GraphicsCommandList * command_list, unsigned __int64 descriptor_index, unsigned __int64 texture_count) Line 186    C++
    rpcs3.exe!D3D12GSRender::end() Line 287    C++
    rpcs3.exe!rsx::__rsx_methods_t::wrapper<1538,void (__cdecl*)(rsx::thread * __ptr64,unsigned int),&rsx::nv4097::set_begin_end>(rsx::thread * rsx, unsigned int arg) Line 758    C++
    rpcs3.exe!rsx::thread::on_task() Line 505    C++
    rpcs3.exe!named_thread_t::start::__l2::<lambda>() Line 1347    C++
    rpcs3.exe!thread_ctrl::spawn::__l2::<lambda>(std::promise<void> promise) Line 83    C++
    [External Code]    


        dst    0x000000004a366c00    void *
        dst_pitch    1280    unsigned __int64
        miplevel_height_in_block    5499498752    unsigned __int64
        miplevel_width_in_block    1280    unsigned __int64
        offsetInDst    11059200    unsigned __int64
        offsetInSrc    11059200    unsigned __int64
        src    0x00000001470d1d00    const void *

Edit: goes a bit further with decrypted save from ps3, but crashes before main menu is completely loaded (OGL).
Code:
Unhandled exception at 0x00007FFD2FB2E00C (ntdll.dll) in rpcs3.exe: 0xC0000374: A heap has been corrupted (parameters: 0x00007FFD2FB822B0).

    ntdll.dll!00007ffd2fb2e00c()    Unknown
    ntdll.dll!00007ffd2fb306b6()    Unknown
    ntdll.dll!00007ffd2fae48aa()    Unknown
    ntdll.dll!00007ffd2fa60cf6()    Unknown
    ntdll.dll!00007ffd2fa607bd()    Unknown
    KernelBase.dll!00007ffd2cca22de()    Unknown
    kernel32.dll!00007ffd2e80dce6()    Unknown
    nvoglv64.dll!0000000005d96c7d()    Unknown
    nvoglv64.dll!0000000005dd35a5()    Unknown
    nvoglv64.dll!0000000005da868a()    Unknown
    nvoglv64.dll!0000000005daab63()    Unknown
    nvoglv64.dll!00000000066ab2a4()    Unknown
    nvoglv64.dll!00000000066a86a9()    Unknown
>    rpcs3.exe!GLVertexProgram::Compile() Line 209    C++
    rpcs3.exe!GLTraits::recompile_vertex_program(const RSXVertexProgram & RSXVP, GLVertexProgram & vertexProgramData, unsigned __int64 ID) Line 30    C++
    rpcs3.exe!program_state_cache<GLTraits>::getGraphicPipelineState<>(const RSXVertexProgram & vertexShader, const RSXFragmentProgram & fragmentShader, void * const & pipelineProperties) Line 177    C++
    rpcs3.exe!GLGSRender::load_program() Line 699    C++
    rpcs3.exe!GLGSRender::begin() Line 50    C++
    rpcs3.exe!rsx::thread::on_task() Line 505    C++
    rpcs3.exe!named_thread_t::start::__l2::<lambda>() Line 1347    C++
    rpcs3.exe!thread_ctrl::spawn::__l2::<lambda>(std::promise<void> promise) Line 83    C++
    [External Code]    

+        &r    0x000000000ab6fa00 {-2}    int *
        glCompileShader    nvoglv64.dll!0x000000000671eb50 (load symbols for additional information)    void(*)(unsigned int)
        glGetShaderiv    nvoglv64.dll!0x0000000006732b90 (load symbols for additional information)    void(*)(unsigned int, unsigned int, int *)
        id    16    unsigned int
        r    -2    int
+        this    0x000000000b4496e8 {parr={params=0x000000000b4496e8 {{ size=0 }, { size=0 }, { size=0 }, { size=0 }, ...} } ...}    GLVertexProgram *


Messages In This Thread
RE: Bakugan Defenders of the Core [BLES01036] - by HyPeR - 09-06-2014, 10:23 PM
RE: Bakugan Defenders of the Core [BLES01036] - by HyPeR - 01-20-2015, 11:51 PM
RE: Bakugan Defenders of the Core [BLES01036] - by BlackDaemon - 01-12-2016, 11:30 AM
RE: Bakugan Defenders of the Core [BLES01036] - by Yagami Light9 - 05-13-2016, 10:29 AM

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