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Full Version: Bakugan Defenders of the Core [BLES01036]
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HyPeR

Seems to be loadable with fps, shows loading in the beginning and starts some kind of install(?) at first start. And some kind of texture in RSX Debugger.

log in zip

Dont know if you can say that this is intro hm..
I think, it's "Intro"

HyPeR

Latest official build doesnt show anything anymore, just a white screen and unknown code.

Tryed latest version in the PPU LLVM thread with interpreter just now and it works again till after the loading screen but only with black screen.

Here is a new log, its noch exactly the same as back then..
Tested on recent master build. With OGL shows menus and stuck after selecting "New Game" on unimplemented cellOsk functions. Requires libSre, Sail and L10n LLE'd.

Code:
E {PPU Thread[0x1] (main_thread)[0x0083b218]} Exception:
(in file Emu\SysCalls\Modules\cellOskDialog.cpp:64, in function cellOskDialogSetLayoutMode)

Using DX12 crashes on video playback.
Code:
Unhandled exception at 0x00007FFD2650C877 (vcruntime140.dll) in rpcs3.exe: 0xC0000005: Access violation writing location 0x000000004AF50000.

    vcruntime140.dll!00007ffd2650c877()    Unknown
>    rpcs3.exe!`anonymous namespace'::copy_texture_data<`anonymous namespace'::texel_rgba,1,4,1>(void * dst, const void * src, unsigned __int64 width_in_texel, unsigned __int64 height_in_texel, unsigned __int64 depth, unsigned __int64 mipmap_count) Line 154    C++
    rpcs3.exe!upload_placed_texture(const rsx::texture & texture, unsigned __int64 rowPitchAlignement, void * textureData) Line 314    C++
    rpcs3.exe!`anonymous namespace'::update_existing_texture(const rsx::texture & texture, ID3D12GraphicsCommandList * command_list, data_heap & texture_buffer_heap, ID3D12Resource * existing_texture) Line 109    C++
    rpcs3.exe!D3D12GSRender::upload_and_bind_textures(ID3D12GraphicsCommandList * command_list, unsigned __int64 descriptor_index, unsigned __int64 texture_count) Line 186    C++
    rpcs3.exe!D3D12GSRender::end() Line 287    C++
    rpcs3.exe!rsx::__rsx_methods_t::wrapper<1538,void (__cdecl*)(rsx::thread * __ptr64,unsigned int),&rsx::nv4097::set_begin_end>(rsx::thread * rsx, unsigned int arg) Line 758    C++
    rpcs3.exe!rsx::thread::on_task() Line 505    C++
    rpcs3.exe!named_thread_t::start::__l2::<lambda>() Line 1347    C++
    rpcs3.exe!thread_ctrl::spawn::__l2::<lambda>(std::promise<void> promise) Line 83    C++
    [External Code]    


        dst    0x000000004a366c00    void *
        dst_pitch    1280    unsigned __int64
        miplevel_height_in_block    5499498752    unsigned __int64
        miplevel_width_in_block    1280    unsigned __int64
        offsetInDst    11059200    unsigned __int64
        offsetInSrc    11059200    unsigned __int64
        src    0x00000001470d1d00    const void *

Edit: goes a bit further with decrypted save from ps3, but crashes before main menu is completely loaded (OGL).
Code:
Unhandled exception at 0x00007FFD2FB2E00C (ntdll.dll) in rpcs3.exe: 0xC0000374: A heap has been corrupted (parameters: 0x00007FFD2FB822B0).

    ntdll.dll!00007ffd2fb2e00c()    Unknown
    ntdll.dll!00007ffd2fb306b6()    Unknown
    ntdll.dll!00007ffd2fae48aa()    Unknown
    ntdll.dll!00007ffd2fa60cf6()    Unknown
    ntdll.dll!00007ffd2fa607bd()    Unknown
    KernelBase.dll!00007ffd2cca22de()    Unknown
    kernel32.dll!00007ffd2e80dce6()    Unknown
    nvoglv64.dll!0000000005d96c7d()    Unknown
    nvoglv64.dll!0000000005dd35a5()    Unknown
    nvoglv64.dll!0000000005da868a()    Unknown
    nvoglv64.dll!0000000005daab63()    Unknown
    nvoglv64.dll!00000000066ab2a4()    Unknown
    nvoglv64.dll!00000000066a86a9()    Unknown
>    rpcs3.exe!GLVertexProgram::Compile() Line 209    C++
    rpcs3.exe!GLTraits::recompile_vertex_program(const RSXVertexProgram & RSXVP, GLVertexProgram & vertexProgramData, unsigned __int64 ID) Line 30    C++
    rpcs3.exe!program_state_cache<GLTraits>::getGraphicPipelineState<>(const RSXVertexProgram & vertexShader, const RSXFragmentProgram & fragmentShader, void * const & pipelineProperties) Line 177    C++
    rpcs3.exe!GLGSRender::load_program() Line 699    C++
    rpcs3.exe!GLGSRender::begin() Line 50    C++
    rpcs3.exe!rsx::thread::on_task() Line 505    C++
    rpcs3.exe!named_thread_t::start::__l2::<lambda>() Line 1347    C++
    rpcs3.exe!thread_ctrl::spawn::__l2::<lambda>(std::promise<void> promise) Line 83    C++
    [External Code]    

+        &r    0x000000000ab6fa00 {-2}    int *
        glCompileShader    nvoglv64.dll!0x000000000671eb50 (load symbols for additional information)    void(*)(unsigned int)
        glGetShaderiv    nvoglv64.dll!0x0000000006732b90 (load symbols for additional information)    void(*)(unsigned int, unsigned int, int *)
        id    16    unsigned int
        r    -2    int
+        this    0x000000000b4496e8 {parr={params=0x000000000b4496e8 {{ size=0 }, { size=0 }, { size=0 }, { size=0 }, ...} } ...}    GLVertexProgram *

Yagami Light9

[BLUS30577] working only on this id BLES01036 ?

[Image: t2689646_1.png][Image: t2689647_2.png]

Settings:
-PPU - Interpreter 2
-SPU - Interpreter ASMJIT
-Open-GL / Vulkan / DX12
-1280x720
-VSync
-XAudio

LLE:
-libsre [cellSre_Library V1.1]
-libsail [cellSail_Library V1.1]
- L10n [CELL_L10N_PRX_MODULE_NAME V1.1]

Log: https://gist.github.com/SakataGintokiYT/...1903092a0e
Tested on recent master build v0.0.1-35b7cf4 (PR #2309). Goes ingame with broken graphics.

LLE used
Code:
- libac3dec.prx
    - libac3dec2.prx
    - libadec.prx
    - libapostsrc_mini.prx
    - libat3dec.prx
    - libatrac3plus.prx
    - libatxdec.prx
    - libdmux.prx
    - libdmuxpamf.prx
    - libl10n.prx
    - libpamf.prx
    - libresc.prx
    - librtc.prx
    - libsail.prx
    - libsail_avi.prx
    - libsail_rec.prx
    - libsjvtd.prx
    - libsmvd2.prx
    - libsmvd4.prx
    - libspurs_jq.prx
    - libsre.prx
In preparation for upcoming changes to the compatibility database, this thread is being moved to Playable. Due to other threads for the same media (Disc or PSN) already being in that category.

Tested with: RPCS3 0.0.4-7200 42c2df87