Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266]
Started by Alexander9000




39 posts in this topic
Dante38490
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08-19-2014, 12:46 AM -
#8
(08-19-2014, 12:12 AM)AlexAltea Wrote: @Alexander9000: Can you try it again with the lastest release? BlackDaemon asked me to implement some unimplemented RSX method that appears on this game as well and I just pushed the changes. Thanks. Wink

nop nothing ^^
Log
Look RSX error Smile
error loop
RSX: E {RSXThread} TODO: CELL_GCM_NV4097_SET_SHADER_PACKER(0x0)
RSX: W {RSXThread} NV4097_SET_RENDER_ENABLE: Offset=000000, Mode=1
RSX: W {RSXThread} TODO: NV4097_SET_ZPASS_PIXEL_COUNT_ENABLE: 0
RSX: E {RSXThread} TODO: CELL_GCM_NV4097_SET_TWO_SIDE_LIGHT_EN(0x0)
RSX: E {RSXThread} TODO: CELL_GCM_NV4097_SET_TWO_SIDE_LIGHT_EN(0x0)
RSX: W {RSXThread} TODO: NV4097_SET_WINDOW_OFFSET: x=0, y=0
RSX: W {RSXThread} NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 101
RSX: W {RSXThread} NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4020


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RE: Harem Tengoku da to Omottara Yandere Jigoku Datta [BLJS10266] - by Dante38490 - 08-19-2014, 12:46 AM

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