Super Mario War 1.8
Started by ps0ne




10 posts in this topic
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
04-04-2014, 06:58 PM -
#1
Here is interesting log with rpcs3-3bcf5d1-windows-x86-64
FPS numbers once appears, stays like that.

smw folder have to be manually copied to hdd 0

log
http://pastebin.com/77prL4kt
derpf
Unregistered


 
04-05-2014, 12:52 AM -
#2
You have e.g.

Code:
[W : PPU[1] Thread (CPUThread)[0x0036e6ec]]: sys_fs warning: cellFsStat: "/dev_hdd0/smw///dev_hdd0/smw//gfx/packs/Classic/menu/menu_background.png" not found.

You can try to remap some of that in the VFS manager until the point it doesn't show that anymore, and see if you get any further
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
04-05-2014, 03:14 PM -
#3
This message was Error in PNG loading and then stop-error in log occured - write to null block.

After enabling discard write/rear errors option i get loaded more pngs and then game use cpu resources forever, it loops just after loading last png or my laptos is too slow?

I like how this emu advances, it is great project!! To make it move even further it would be good to fix PNG module for once Wink These Libpng errors appear in many homebrews unfortunately.

log
http://pastebin.com/9tCj6tc0
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
04-05-2014, 03:33 PM -
#4
There are several more files that the game looks for in strange directors... Map them in the VFS manager.

For example:

"/dev_hdd0/smw///dev_hdd0/smw//gfx/packs/Classic/menu/menu_background.png" not found.

"/dev_hdd0/smw//music/game/Standard/Land" not found.
MaXiMu
Unregistered


 
04-05-2014, 11:55 PM -
#5
The directors are normal because they use root of dev_hdd0 with smw folder/files.

Anyway this game required support llibpng error: incorrect data check fix
ssshadow
Administrator
*******


4
2,494 posts 63 threads Joined: Aug 2017
04-06-2014, 08:23 AM -
#6
Is "/dev_hdd0/smw///dev_hdd0/smw//gfx/..." Really normal? A dev_hdd0 in a dev_hdd0 with some extra /// looks really strange.... Or am I not reading that right?
Ashe
Unregistered


 
04-06-2014, 08:51 AM -
#7
Is every file path appended to /dev_hd00/<gamename>? Because //dev_hdd0/.. could just mean it's an absolute path and should not be appended...
MaXiMu
Unregistered


 
04-06-2014, 10:22 AM -
#8
Yes you should copy smw folder in the root of /dev_hdd0/smw <-- Here
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
05-17-2014, 11:20 PM -
#9
Now it goes further after many crashes and fps is changing to higher or lower .

Console output http://pastebin.com/qcueTW5f

log http://pastebin.com/EE4PTNY1
derpf
Unregistered


 
05-18-2014, 12:04 AM -
#10
Code:
libpng error: incorrect data check
Cool, so it's the same error that affects some other PSL1GHT games... Fun stuff.


Forum Jump:


Users browsing this thread: 1 Guest(s)