Here is interesting log with rpcs3-3bcf5d1-windows-x86-64
FPS numbers once appears, stays like that.
smw folder have to be manually copied to hdd 0
log
http://pastebin.com/77prL4kt
You have e.g.
Code:
[W : PPU[1] Thread (CPUThread)[0x0036e6ec]]: sys_fs warning: cellFsStat: "/dev_hdd0/smw///dev_hdd0/smw//gfx/packs/Classic/menu/menu_background.png" not found.
You can try to remap some of that in the VFS manager until the point it doesn't show that anymore, and see if you get any further
This message was Error in PNG loading and then stop-error in log occured - write to null block.
After enabling discard write/rear errors option i get loaded more pngs and then game use cpu resources forever, it loops just after loading last png or my laptos is too slow?
I like how this emu advances, it is great project!! To make it move even further it would be good to fix PNG module for once
These Libpng errors appear in many homebrews unfortunately.
log
http://pastebin.com/9tCj6tc0
There are several more files that the game looks for in strange directors... Map them in the VFS manager.
For example:
"/dev_hdd0/smw///dev_hdd0/smw//gfx/packs/Classic/menu/menu_background.png" not found.
"/dev_hdd0/smw//music/game/Standard/Land" not found.
The directors are normal because they use root of dev_hdd0 with smw folder/files.
Anyway this game required support llibpng error: incorrect data check fix
Is "/dev_hdd0/smw///dev_hdd0/smw//gfx/..." Really normal? A dev_hdd0 in a dev_hdd0 with some extra /// looks really strange.... Or am I not reading that right?
Is every file path appended to /dev_hd00/<gamename>? Because //dev_hdd0/.. could just mean it's an absolute path and should not be appended...
Yes you should copy smw folder in the root of /dev_hdd0/smw <-- Here
Code:
libpng error: incorrect data check
Cool, so it's the same error that affects some other PSL1GHT games... Fun stuff.