Arkedo Series - 01 Jump! [NPEB00598]
Started by BlackDaemon




18 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
03-06-2014, 05:57 PM -
#1
Requires to replace key.edat with decrypted one.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
03-06-2014, 06:03 PM -
#2
And here we have the second commercial game to show something! To bad I have never heard of it :p

In any case, nice find. Would you mind posting the full log files? They may provide important clues to get it to run further.
Ru4slan
Unregistered


 
03-06-2014, 06:16 PM -
#3
Cool!Good luck!
?????!??????? ???!
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
03-06-2014, 06:34 PM -
#4
(03-06-2014, 06:31 PM)AlexAltea Wrote: Everyone: You better put vaseline into your asses, you are going to shit bricks with BlackDaemon's next post. Big Grin Big Grin Big Grin

My body is ready...
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
03-11-2014, 01:01 PM -
#5
Well, half playable at least.
Ekaseo
Unregistered


 
03-11-2014, 01:11 PM -
#6
i think this is half playable too
Ekaseo
Unregistered


 
03-11-2014, 01:34 PM -
#7
but it does not just display the intro screen, it goes ingame, but anyway, its not that important
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
12-01-2014, 02:54 AM -
#8
This one shows a bit more, if you have a lot of patience Big Grin
notq
RPCS3 Tester


0
435 posts 58 threads Joined: Nov 2017
12-03-2014, 03:08 PM -
#9
(12-01-2014, 02:54 AM)BlackDaemon Wrote: This one shows a bit more, if you have a lot of patience Big Grin

I need a patience 33% less Big Grin
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
12-20-2015, 03:45 PM -
#10
This is now completely playable with some LLE modules. I just beat the first 5 levels of the game without any issues whatsoever. I am sure it would be 60 fps like Arkedo 2 with the DX12 renderer as they run at the same speed with OpenGL (~10 fps)

I used PPU Interpreter 2 and SPU recompiler

I used these LLE Modules (all of them v1.1). I am 99 % sure you actually only need spurs and PNG decode (or it will have graphical issues).
Code:
cellSpursJq_Library=true
cellAtrac3multidec_Library=true
cellAtrac3dec_Library=true
cellAtracMulti_Library=true
cellAtrac_Library=true
cellAtracXdec_Library=true
cellPamf_Library=true
cellFont_Library=true
cellDmux_Library=true
cellDmuxPamf_Library=true
cellFiber_Library=true
cellFontFT_Library=true
cellGifDec_Library=true
cell_FreeType2_2_1=true
cellJpgDec_Library=true
CELL_L10N_PRX_MODULE_NAME=true
cellPngDec_Library=true
cellSre_Library=true
cellAuthDialogUtility=true
cellScreenShotUtility=true
cellVideoExportUtility=true

Bunch of screenshots





Log file


Someone can move this thread to the playable section now.


Forum Jump:


Users browsing this thread: 2 Guest(s)