Arkedo Series - 01 Jump! [NPEB00598] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Arkedo Series - 01 Jump! [NPEB00598] (/showthread.php?tid=158696) Pages:
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RE: Arkedo Series - 01 Jump! [NPEB00598] - BlackDaemon - 03-06-2014 Requires to replace key.edat with decrypted one. RE: Arkedo Series - 01 Jump! [NPEB00598] - ssshadow - 03-06-2014 And here we have the second commercial game to show something! To bad I have never heard of it :p In any case, nice find. Would you mind posting the full log files? They may provide important clues to get it to run further. RE: Arkedo Series - 01 Jump! [NPEB00598] - Ru4slan - 03-06-2014 Cool!Good luck! ?????!??????? ???! RE: Arkedo Series - 01 Jump! [NPEB00598] - ssshadow - 03-06-2014 (03-06-2014, 06:31 PM)AlexAltea Wrote: Everyone: You better put vaseline into your asses, you are going to shit bricks with BlackDaemon's next post. My body is ready... RE: Arkedo Series - 01 Jump! [NPEB00598] - ssshadow - 03-11-2014 Well, half playable at least. RE: Arkedo Series - 01 Jump! [NPEB00598] - Ekaseo - 03-11-2014 i think this is half playable too RE: Arkedo Series - 01 Jump! [NPEB00598] - Ekaseo - 03-11-2014 but it does not just display the intro screen, it goes ingame, but anyway, its not that important RE: Arkedo Series - 01 Jump! [NPEB00598] - BlackDaemon - 12-01-2014 This one shows a bit more, if you have a lot of patience RE: Arkedo Series - 01 Jump! [NPEB00598] - notq - 12-03-2014 (12-01-2014, 02:54 AM)BlackDaemon Wrote: This one shows a bit more, if you have a lot of patience I need a patience 33% less RE: Arkedo Series - 01 Jump! [NPEB00598] - ssshadow - 12-20-2015 This is now completely playable with some LLE modules. I just beat the first 5 levels of the game without any issues whatsoever. I am sure it would be 60 fps like Arkedo 2 with the DX12 renderer as they run at the same speed with OpenGL (~10 fps) I used PPU Interpreter 2 and SPU recompiler I used these LLE Modules (all of them v1.1). I am 99 % sure you actually only need spurs and PNG decode (or it will have graphical issues). Code: cellSpursJq_Library=true Bunch of screenshots Log file Someone can move this thread to the playable section now. |