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Arkedo Series - 01 Jump! [NPEB00598] - Printable Version

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+--- Thread: Arkedo Series - 01 Jump! [NPEB00598] (/thread-158696.html)

Pages: 1 2


RE: Arkedo Series - 01 Jump! [NPEB00598] - BlackDaemon - 03-06-2014

Requires to replace key.edat with decrypted one.



RE: Arkedo Series - 01 Jump! [NPEB00598] - ssshadow - 03-06-2014

And here we have the second commercial game to show something! To bad I have never heard of it :p

In any case, nice find. Would you mind posting the full log files? They may provide important clues to get it to run further.



RE: Arkedo Series - 01 Jump! [NPEB00598] - Ru4slan - 03-06-2014

Cool!Good luck!
?????!??????? ???!



RE: Arkedo Series - 01 Jump! [NPEB00598] - ssshadow - 03-06-2014

(03-06-2014, 06:31 PM)AlexAltea Wrote: Everyone: You better put vaseline into your asses, you are going to shit bricks with BlackDaemon's next post. Big Grin Big Grin Big Grin

My body is ready...



RE: Arkedo Series - 01 Jump! [NPEB00598] - ssshadow - 03-11-2014

Well, half playable at least.



RE: Arkedo Series - 01 Jump! [NPEB00598] - Ekaseo - 03-11-2014

i think this is half playable too



RE: Arkedo Series - 01 Jump! [NPEB00598] - Ekaseo - 03-11-2014

but it does not just display the intro screen, it goes ingame, but anyway, its not that important



RE: Arkedo Series - 01 Jump! [NPEB00598] - BlackDaemon - 12-01-2014

This one shows a bit more, if you have a lot of patience Big Grin



RE: Arkedo Series - 01 Jump! [NPEB00598] - notq - 12-03-2014

(12-01-2014, 02:54 AM)BlackDaemon Wrote: This one shows a bit more, if you have a lot of patience Big Grin

I need a patience 33% less Big Grin



RE: Arkedo Series - 01 Jump! [NPEB00598] - ssshadow - 12-20-2015

This is now completely playable with some LLE modules. I just beat the first 5 levels of the game without any issues whatsoever. I am sure it would be 60 fps like Arkedo 2 with the DX12 renderer as they run at the same speed with OpenGL (~10 fps)

I used PPU Interpreter 2 and SPU recompiler

I used these LLE Modules (all of them v1.1). I am 99 % sure you actually only need spurs and PNG decode (or it will have graphical issues).
Code:
cellSpursJq_Library=true
cellAtrac3multidec_Library=true
cellAtrac3dec_Library=true
cellAtracMulti_Library=true
cellAtrac_Library=true
cellAtracXdec_Library=true
cellPamf_Library=true
cellFont_Library=true
cellDmux_Library=true
cellDmuxPamf_Library=true
cellFiber_Library=true
cellFontFT_Library=true
cellGifDec_Library=true
cell_FreeType2_2_1=true
cellJpgDec_Library=true
CELL_L10N_PRX_MODULE_NAME=true
cellPngDec_Library=true
cellSre_Library=true
cellAuthDialogUtility=true
cellScreenShotUtility=true
cellVideoExportUtility=true

Bunch of screenshots





Log file


Someone can move this thread to the playable section now.