FSR on actual PS3 hardware?
Started by Ketxxx




1 posts in this topic
Ketxxx
Member


0
1 posts 1 threads Joined: Jan 2024
01-31-2024, 02:36 PM -
#1
I might need to try contacting the RPCS3 devs directly for this but before proceeding with my idea any further I'd like to know if anyone has looked into, or knows the answer as to if AMDs FSR could be back ported to PS3 hardware itself at least in the sense of being able to upscale PSX\PS2\PSP titles. I don't expect FSR to be viable for PS3 titles on PS3 hardware but it sure would be awesome to not have to look at so much of a pixelated mess with PSX titles on a 50" TV heh. Initially I'm thinking if FSR is possible on PS3 hardware it would need to run through the netemu emulation the PS3 already has and due to the very limited amount of data FSR would have to work with PSX\PS2 titles would be best limited to a maximum reconstructed resolution of 720p and PS2 titles 1080p.
Ani
Administrator
*******


16
4,380 posts 105 threads Joined: Aug 2017
02-02-2024, 11:32 AM -
#2
FSR 1 is a purely spatial technique, so you can apply it to a video output, it's technically possible if you capture your PS3's video output and apply the FSR 1.0.2 pass.

A quick way of doing this that I can think of right now is to play your capture card's output in real time though mpv while using a config that has FSR upscaling such as https://gist.github.com/agyild/82219c545...65ce0b0ce5.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux


Forum Jump:


Users browsing this thread: 2 Guest(s)