01-06-2024, 08:27 PM -
Hello! I've recently got Gran Turismo 5 running on Rpcs3 after tinkering with it for a bit, and so far the experience has been good. I get a stable 60 FPS in both menus and races and have experienced no major issues except freezing when buying a car (which I fixed via instructions from the wiki). However I've noticed that some of the graphics are blurry/pixelated, namely the catchfences at tracks like Grand Valley and the badging on most cars. It's more annoying rather than game breaking, but I'm wondering if it's possible to fix and if so how? I've provided images as well as my PC Specs and Rpcs3 settings.
PC SPECS:
AMD Ryzen 5 5600X Processor
Nvidia GEFORCE GTX 1660 Super graphics card
ASUS TUF GAMING X570-PLUS Motherboard
16GB Ram
Rpcs3 SETTINGS:
Version 0.0.30-15916-80b7fd5f Alpha
CPU
PPU Decoder LLVM
SPU Decoder ASMJIT (Used to fix car buying bug)
Approximate Xfloat
SPU Block Size Mega
SPU Threads Auto
GPU
Vulkan renderer
16:9 Aspect Ratio
Framelimit off
Anisotropic filter auto
Anti-aliasing off
Precise ZCULL
1280x720 resolution
125% resolution scale (1600x900)
Resolution threshold default
Shader mode only Async (multi-threaded) enabled
Auto Shader Complier Threads
VSync, Multithreaded RSX, and Asynchronous Textures enabled
ADVANCED:
Accurate RSX reservation enabled
PPU Non-Java mode enabled
PPU/SPU LLVM Precompilation enabled
Firmware Libraries,GPU,Sleep Timers,SPUR Threads all default
RSX FIFO Atomic
Vblavk Frequency 60hz
Driver Wakeup Delay 200
DEBUG:
Disable Zcull Occlusion enabled
Force GPU Texture Scaling enabled
Any help would be much appreciated. Thanks!
PC SPECS:
AMD Ryzen 5 5600X Processor
Nvidia GEFORCE GTX 1660 Super graphics card
ASUS TUF GAMING X570-PLUS Motherboard
16GB Ram
Rpcs3 SETTINGS:
Version 0.0.30-15916-80b7fd5f Alpha
CPU
PPU Decoder LLVM
SPU Decoder ASMJIT (Used to fix car buying bug)
Approximate Xfloat
SPU Block Size Mega
SPU Threads Auto
GPU
Vulkan renderer
16:9 Aspect Ratio
Framelimit off
Anisotropic filter auto
Anti-aliasing off
Precise ZCULL
1280x720 resolution
125% resolution scale (1600x900)
Resolution threshold default
Shader mode only Async (multi-threaded) enabled
Auto Shader Complier Threads
VSync, Multithreaded RSX, and Asynchronous Textures enabled
ADVANCED:
Accurate RSX reservation enabled
PPU Non-Java mode enabled
PPU/SPU LLVM Precompilation enabled
Firmware Libraries,GPU,Sleep Timers,SPUR Threads all default
RSX FIFO Atomic
Vblavk Frequency 60hz
Driver Wakeup Delay 200
DEBUG:
Disable Zcull Occlusion enabled
Force GPU Texture Scaling enabled
Any help would be much appreciated. Thanks!