MotorStorm [BCUS98137]
Started by stride630




7 posts in this topic
stride630
Member


0
41 posts 12 threads Joined: Oct 2017
01-01-2018, 03:08 PM -
#1
intro

rpcs3-v0.0.4-2018-01-01-198e9dce_win64
OpenGL
PPU: LLVM
SPU: ASMJIT
enable SPU loop detection
load liblv2.sprx only
Write Color Buffers

Crashes after pressing play
Edit: I was able to select a race once while using SPU precise but it still crashed before going ingame.

[Image: yqiuTPf.jpg]

This post was last modified: 01-01-2018, 04:34 PM by stride630.


Attached Files
.7z   RPCS3log.7z (Size: 615.16 KB / Downloads: 30)
stride630
Member


0
41 posts 12 threads Joined: Oct 2017
01-02-2018, 05:14 PM -
#2
ingame

rpcs3-v0.0.4-2018-01-01-198e9dce_win64
OpenGL
PPU: LLVM
SPU: precise
enable SPU loop detection
load liblv2.sprx only
Write Color Buffers

[Image: 3SOeUiP.jpg]


Attached Files
.7z   rpcs3log.7z (Size: 565.97 KB / Downloads: 25)
railerswim
Member


0
1 posts 0 threads Joined: Nov 2018
11-03-2018, 04:03 AM -
#3
Status: intro

CPU
-----------------------
PPU: LLVM
SPU: Interpreter
liblv2.sprx only
Enable thread scheduler
Enable SPU loop detections
SPU Cache

GPU
------------------------------
OpenGL
Write Color Buffers

Audio
---------------------------
XAudio2


Issues Experienced
-------------------------
- Flickering
- Freeze after selecting "Play"
- Audio Stuttering


[Image: jb5Ac4X.png]
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
11-06-2018, 07:11 AM -
#4
This is ingame it's just a race condition so it's hard to go ingame. Although the race condition was fixed, just wait for elad's PR which fixes it to merge in the coming weeks.
somekindofbox
Member


0
2 posts 1 threads Joined: Aug 2021
08-20-2021, 07:01 AM -
#5
Game is now playable.
Version 0.0.17-12649-fcfeac81_win64

PPU: LLVM
SPU: LLVM
Enable SPU Loop Detection
SPU Cache

Renderer: Vulkan
Write Color Buffers

Minor model jittering. No effects on gameplay; probably a visual desync from the physics model.
Minor image artifacting.

[Image: fexO86X.png]

[Image: Ha89VHZ.jpeg]

[Image: vmNnMfZ.png]

[Image: VN65qlF.jpg]


Attached Files
.7z   RPCS3log.7z (Size: 212.91 KB / Downloads: 20)
Ani
Administrator
*******


16
4,386 posts 106 threads Joined: Aug 2017
08-21-2021, 08:47 PM -
#6
Not Playable, performance is not enough
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
hansschmucker2021
Member


0
8 posts 2 threads Joined: Jan 2022
01-01-2024, 04:45 PM -
#7
In the EU version thread people are theorizing about this being an LLVM issue because the jitter does not appear in some Linux configurations.
I've tried the US version using the PPU interpreter and I can confirm that it works perfectly, although at about 60% speed, on my system.

Long story short, I think they're right... use a different PPU compiler version (Linux) or interpreter and everything is perfect.

Sadly that still means it's still not perfectly playable... but it's very very close.

If aynbody has an idea on how to pinpoint a difference between LLVM and interpreter I'd gladly do the testing. I'd love to play this game at an unlocked framerate ^^ .

Game BCUS98137
RPCS3 0.0.29-15898
Windows 11 22631
CPU I9-13900K
GeForce RTX 2080
This post was last modified: 01-01-2024, 04:51 PM by hansschmucker2021.
L0WHAWK
Member


1
198 posts 24 threads Joined: May 2023
01-26-2024, 09:13 AM -
#8
This plays great on my system, I'm even able to bump the resolution, with no issues.

RPCS3 v0.0.30-16007-07dba028 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0

YTvideo: https://youtu.be/UDgQAzxyXQo


Attached Files
.gz   RPCS3.log.gz (Size: 1.15 MB / Downloads: 6)


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