MotorStorm [BCUS98137] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: MotorStorm [BCUS98137] (/showthread.php?tid=197784) |
MotorStorm [BCUS98137] - stride630 - 01-01-2018 intro rpcs3-v0.0.4-2018-01-01-198e9dce_win64 OpenGL PPU: LLVM SPU: ASMJIT enable SPU loop detection load liblv2.sprx only Write Color Buffers Crashes after pressing play Edit: I was able to select a race once while using SPU precise but it still crashed before going ingame. RE: MotorStorm [BCUS98137] - stride630 - 01-02-2018 ingame rpcs3-v0.0.4-2018-01-01-198e9dce_win64 OpenGL PPU: LLVM SPU: precise enable SPU loop detection load liblv2.sprx only Write Color Buffers RE: MotorStorm [BCUS98137] - railerswim - 11-03-2018 Status: intro CPU ----------------------- PPU: LLVM SPU: Interpreter liblv2.sprx only Enable thread scheduler Enable SPU loop detections SPU Cache GPU ------------------------------ OpenGL Write Color Buffers Audio --------------------------- XAudio2 Issues Experienced ------------------------- - Flickering - Freeze after selecting "Play" - Audio Stuttering RE: MotorStorm [BCUS98137] - Asinine - 11-06-2018 This is ingame it's just a race condition so it's hard to go ingame. Although the race condition was fixed, just wait for elad's PR which fixes it to merge in the coming weeks. RE: MotorStorm [BCUS98137] - somekindofbox - 08-20-2021 Game is now playable. Version 0.0.17-12649-fcfeac81_win64 PPU: LLVM SPU: LLVM Enable SPU Loop Detection SPU Cache Renderer: Vulkan Write Color Buffers Minor model jittering. No effects on gameplay; probably a visual desync from the physics model. Minor image artifacting. RE: MotorStorm [BCUS98137] - Ani - 08-21-2021 Not Playable, performance is not enough RE: MotorStorm [BCUS98137] - hansschmucker2021 - 01-01-2024 In the EU version thread people are theorizing about this being an LLVM issue because the jitter does not appear in some Linux configurations. I've tried the US version using the PPU interpreter and I can confirm that it works perfectly, although at about 60% speed, on my system. Long story short, I think they're right... use a different PPU compiler version (Linux) or interpreter and everything is perfect. Sadly that still means it's still not perfectly playable... but it's very very close. If aynbody has an idea on how to pinpoint a difference between LLVM and interpreter I'd gladly do the testing. I'd love to play this game at an unlocked framerate ^^ . Game BCUS98137 RPCS3 0.0.29-15898 Windows 11 22631 CPU I9-13900K GeForce RTX 2080 RE: MotorStorm [BCUS98137] - L0WHAWK - 01-26-2024 This plays great on my system, I'm even able to bump the resolution, with no issues. RPCS3 v0.0.30-16007-07dba028 Alpha | master Intel® Core i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0 YTvideo: https://youtu.be/UDgQAzxyXQo |