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MotorStorm [BCUS98137] - Printable Version

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+--- Thread: MotorStorm [BCUS98137] (/showthread.php?tid=197784)



MotorStorm [BCUS98137] - stride630 - 01-01-2018

intro

rpcs3-v0.0.4-2018-01-01-198e9dce_win64
OpenGL
PPU: LLVM
SPU: ASMJIT
enable SPU loop detection
load liblv2.sprx only
Write Color Buffers

Crashes after pressing play
Edit: I was able to select a race once while using SPU precise but it still crashed before going ingame.

[Image: yqiuTPf.jpg]




RE: MotorStorm [BCUS98137] - stride630 - 01-02-2018

ingame

rpcs3-v0.0.4-2018-01-01-198e9dce_win64
OpenGL
PPU: LLVM
SPU: precise
enable SPU loop detection
load liblv2.sprx only
Write Color Buffers

[Image: 3SOeUiP.jpg]


RE: MotorStorm [BCUS98137] - railerswim - 11-03-2018

Status: intro

CPU
-----------------------
PPU: LLVM
SPU: Interpreter
liblv2.sprx only
Enable thread scheduler
Enable SPU loop detections
SPU Cache

GPU
------------------------------
OpenGL
Write Color Buffers

Audio
---------------------------
XAudio2


Issues Experienced
-------------------------
- Flickering
- Freeze after selecting "Play"
- Audio Stuttering


[Image: jb5Ac4X.png]


RE: MotorStorm [BCUS98137] - Asinine - 11-06-2018

This is ingame it's just a race condition so it's hard to go ingame. Although the race condition was fixed, just wait for elad's PR which fixes it to merge in the coming weeks.


RE: MotorStorm [BCUS98137] - somekindofbox - 08-20-2021

Game is now playable.
Version 0.0.17-12649-fcfeac81_win64

PPU: LLVM
SPU: LLVM
Enable SPU Loop Detection
SPU Cache

Renderer: Vulkan
Write Color Buffers

Minor model jittering. No effects on gameplay; probably a visual desync from the physics model.
Minor image artifacting.

[Image: fexO86X.png]

[Image: Ha89VHZ.jpeg]

[Image: vmNnMfZ.png]

[Image: VN65qlF.jpg]


RE: MotorStorm [BCUS98137] - Ani - 08-21-2021

Not Playable, performance is not enough


RE: MotorStorm [BCUS98137] - hansschmucker2021 - 01-01-2024

In the EU version thread people are theorizing about this being an LLVM issue because the jitter does not appear in some Linux configurations.
I've tried the US version using the PPU interpreter and I can confirm that it works perfectly, although at about 60% speed, on my system.

Long story short, I think they're right... use a different PPU compiler version (Linux) or interpreter and everything is perfect.

Sadly that still means it's still not perfectly playable... but it's very very close.

If aynbody has an idea on how to pinpoint a difference between LLVM and interpreter I'd gladly do the testing. I'd love to play this game at an unlocked framerate ^^ .

Game BCUS98137
RPCS3 0.0.29-15898
Windows 11 22631
CPU I9-13900K
GeForce RTX 2080


RE: MotorStorm [BCUS98137] - L0WHAWK - 01-26-2024

This plays great on my system, I'm even able to bump the resolution, with no issues.

RPCS3 v0.0.30-16007-07dba028 Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0

YTvideo: https://youtu.be/UDgQAzxyXQo