RPCS3 Version: 0.0.25-14478-812224f7 Alpha | master
Main Menu:
Works flawlessly, console spams:
Code:
PPU: 'MFC Events read' aborted
Half Life 2:
- Major performance issues, especially in open outdoor areas (10-15 fps at worst) that might be linked to this console message spam:
Code:
W {PPU Thread (Interrupt PPU Thread)} PPU: 'sys_interrupt_thread_eoi' aborted
RSX: [Performance warning] Texture gather routine encountered too many objects!
- Some models have incorrect lighting / turn black while indoors
- Putdoors distant background scenery sometimes flickers;
- I don't know if it's an emulator-related bug, but textures seem purple/blueish around certain predefined fire locations in Ravenholm
- Some sounds like healing packs / stations or combine dying seem slightly higher-pitched than usual
Half-Life 2 Episode 1 & 2:
- Same Performance issues & console spam as HL2
- Found the same blue textures around fires as in HL2 (here in the Episode 1 Chapter 1 Citadel), but remembered to screenshot it this time:
- Same sound pitch issues as in HL2
Portal:
- Same performance issues and console spam as HL2
Team Fortress 2:
- Softlocks at flickering "Connecting to EA Online..." message, console only spams:
Code:
Thread (Interrupt PPU Thread) PPU: 'sys_interrupt_thread_eoi' aborted