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The Orange Box [BLUS30055] - Printable Version

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+--- Thread: The Orange Box [BLUS30055] (/showthread.php?tid=181310)



The Orange Box [BLUS30055] - GrantKane - 03-16-2017

RPCS3 v0.0.2-3-1b5a479 Alpha
Quote:·F 0:00:01.922111 {PPU[0x1000000] Thread (main_thread) [0x004883a8]} MEM: Access violation reading location 0x0



RE: The Orange Box [BLUS30055] - Jusic - 07-28-2017

Wtih load liblv2.sprx only i have error "class std::runtime_error thrown: Unimplemented syscall: _sys_spu_image_get_information", CS:GO has same error.
Witout load liblv2.sprx only "Thread (main_thread) [0x00455060]} SPU: RawSPUThread[0]: Read32(0xe0044034): unknown/illegal offset (0x4034)", CS:GO has same error.



The Orange Box [BLES00153] - GrantKane - 08-21-2017

RPCS3 v0.0.3-3-a822d99 Alpha
Crash.
[Image: WkO54uV.png]


RE: The Orange Box [BLES00153] - Jusic - 09-02-2017

RPCS3 v0.0.3-3-ca6064b

Black Screen. tried all settings, but nothing



RE: The Orange Box [BLUS30055] - GrantKane - 01-10-2018

RPCS3 v0.0.4-6305-51a2b43d8 Alpha | HEAD
Black screen with FPS counter.


RE: The Orange Box [BLUS30055] - DURNK - 02-06-2018

RPCS3 v0.0.4-6396-5b5f2d424 Alpha | HEAD

Orange Box now goes In-Game!
Low FPS(10-5), has graphical bugs but renders in-game backgrounds and loads. Managed to load the first level of Episode 2 and play for a while. 
Half Life 2, Episode 1, Episode 2 and Portal all load. Team Fortress 2 doesn't.

Proof: https://imgur.com/a/NeWl5


RE: The Orange Box [BLUS30055] - Sandi1987 - 08-19-2019

https://www.youtube.com/watch?v=4XGLTchvn5k

Playable?


RE: The Orange Box [BLUS30055] - Asinine - 08-19-2019

If it's playable on master builds make a proper compatibility report that follows our guidelines: https://forums.rpcs3.net/thread-196671.html
You're missing version info and log file. Although by the looks of the comments on that video, it is not playable.


RE: The Orange Box [BLUS30055] - Thaw5752 - 12-17-2022

RPCS3 Version: 0.0.25-14478-812224f7 Alpha | master

Main Menu:
Works flawlessly, console spams:
Code:
PPU: 'MFC Events read' aborted

Half Life 2:

   

- Major performance issues, especially in open outdoor areas (10-15 fps at worst) that might be linked to this console message spam:
Code:
W {PPU Thread (Interrupt PPU Thread)} PPU: 'sys_interrupt_thread_eoi' aborted
RSX: [Performance warning] Texture gather routine encountered too many objects!
- Some models have incorrect lighting / turn black while indoors
- Putdoors distant background scenery sometimes flickers;
- I don't know if it's an emulator-related bug, but textures seem purple/blueish around certain predefined fire locations in Ravenholm
- Some sounds like healing packs / stations or combine dying seem slightly higher-pitched than usual

Half-Life 2 Episode 1 & 2:

- Same Performance issues & console spam as HL2
- Found the same blue textures around fires as in HL2 (here in the Episode 1 Chapter 1 Citadel), but remembered to screenshot it this time:

   

- Same sound pitch issues as in HL2

Portal:

- Same performance issues and console spam as HL2

Team Fortress 2:

- Softlocks at flickering "Connecting to EA Online..." message, console only spams:
Code:
Thread (Interrupt PPU Thread) PPU: 'sys_interrupt_thread_eoi' aborted

   


Status update on The Orange Box [BLUS30055] - pivotman319 - 03-31-2023

Update as of 31st March 2023 (commit 8408d51359b7393f31fa7b43cf749e267a109c3a - rev 0.0.27-14834. SPU loop detection enabled + Vulkan API and Cubeb combo. Played with DualShock 4 controller):

PS3_GAME/USRDIR/bin/app_chooser.self - Fully usable and can execute other SELF files from bin directory. Suffers from perf regressions and eventually deadlocks after an extended period of time of idling.

PS3_GAME/USRDIR/bin/hl2.self - Fully playable. No perf regressions, but does exhibit flashing lights during script_intro transitions (e.g.: intro in d1_trainstation_01.ps3.bsp).

PS3_GAME/USRDIR/bin/episodic.self - Fully playable with slight graphical artifacts - Similar to hl2, script_intro/env_fade entities exhibit flashing lights. HDR skyboxes do not display correctly on each side, VortWarp vertex shader broken. Projected textures require full shader recompilation to account for additional flashlight viewport camera. Small perf regression during Dog pullout sequence, quickly relieves itself afterwards

PS3_GAME/USRDIR/bin/ep2.self - Fully playable - binary is 1:1 identical to episodic.self (as is the case with regular Ep1/Ep2 PC steam release w/ one shared binary). Perf regressions throughout first half of ep2_outland_01.

PS3_GAME/USRDIR/bin/portal.self - Fully playable. Same symptoms observed within hl2 and episodic; no perf regressions through intro sequence however.

PS3_GAME/USRDIR/bin/tf.self - Ingame with significant issues. Servers for TF's PS3 port were shut down on 29th March 2023. Engine deadlocks upon attempting to connect to EA servers the second vgui finishes initializing - can be circumvented by adding an autoexec.cfg that launches a local game server to PS3_GAME/USRDIR/game/tf/cfg. PPU crashes with memory access violation when picking a class; spectator mode usable at the very least.