vlbastos
Member
0
15 posts
5 threads
Joined: Jul 2022
Is it possible to implement some kind of fast frame interpolation technique in RPCS3? I know we will have a 1 frame lag, but that would help getting God of War 3 at a constant over-60 fps.
I know real frames are always better, but I saw this frame interpolation thing working in my LG TV from 10 years ago (it has this TruMotion thing) when playing Horizon Zero Dawn in a PS4, and it was smoooooooth, so nice. If it works in a 10 years old tv, why wouldn't it work in a 2022 laptop with a RTX 3070?
Before someone starts flaming me, check out these links and see I'm not talking too much nonsense:
LucasArts' 60FPS Force Unleashed II tech demo | Eurogamer.net
AND's | rtfrucvg (intercon.ru)
vlbastos
Member
0
15 posts
5 threads
Joined: Jul 2022
QCOM_frame_extrapolation
OpenGL ES Extension #333
Requires OpenGL ES 2.0
Frame extrapolation is the process of producing a new, future frame
based on the contents of two previously rendered frames. It may be
used to produce high frame rate display updates without incurring the
full cost of traditional rendering at the higher framerate.
This extension adds support for frame extrapolation in OpenGL ES by
adding a function which takes three textures. The first two are used
in sequence as the source frames, from which the extrapolated frame
is derived. The extrapolated frame is stored in the third texture.
https://registry.khronos.org/OpenGL/exte...lation.txt
Why not?
We don't use OpenGL ES + this is a Qualcomm extension made for smartphone platforms.
This post was last modified: 08-06-2022, 12:38 PM by Ani.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
vlbastos
Member
0
15 posts
5 threads
Joined: Jul 2022
(08-06-2022, 12:37 PM)Ani Wrote: We don't use OpenGL ES + this is a Qualcomm extension made for smartphone platforms.
Got it. But it's just another idea on how to make it possible.
I'm trying to find something that doesn't involve RPCS3 itself, like a ReShade. I'm learning that even though it's a fantastic idea, an FPS upscaler instead of a resolution upscaler, no one implemented it in game rendering, only in video editing. That's sad.
It would be awesome if it was an option in Nvidia/AMD/Intel drivers though. Even better if it could be done by the iGPU at the same time the real GPU takes care of the real rendering. Something like a TruMotion co-processor.
vlbastos
Member
0
15 posts
5 threads
Joined: Jul 2022
"Optical Flow SDK 3.0 enables DirectX 12 applications to use the NVIDIA Optical Flow engine. The computed optical flow can be used to increase frame rate in games and videos for smoother experience or in object tracking. To increase the frame rate, Frame Rate Up Conversion (FRUC) techniques are used by inserting interpolated frames between original frames. Interpolation algorithms use the flow between frame pair(s) to generate the intermediate frame."
https://developer.nvidia.com/blog/whats-...w-sdk-3-0/
" Optical flow can also be used very effectively for interpolating or extrapolating the video frames in real-time. This can be useful in improving the smoothness of video playback, generating slow-motion videos or reducing the apparent latency in VR experience, as used by Oculus (details). Optical Flow functionality in Turing and Ampere GPUs accelerates these use-cases by offloading the intensive flow vector computation to a dedicated hardware engine on the GPU silicon, thereby freeing up GPU and CPU cycles for other tasks. This functionality in hardware is independent of CUDA cores.."
https://developer.nvidia.com/opticalflow-sdk
This post was last modified: 08-20-2022, 03:38 AM by vlbastos.
We don't use DirectX + we don't implement one-vendor or one-OS features, needs to be a standard
I don't think there is a way to do what you propose
This post was last modified: 08-20-2022, 10:18 AM by Ani.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
vlbastos
Member
0
15 posts
5 threads
Joined: Jul 2022
Nvidia just went there and used these ideas + Optical Flow to make DLSS 3.0...
Introducing NVIDIA DLSS 3 | GeForce News | NVIDIA
This post was last modified: 09-21-2022, 01:00 AM by vlbastos.
Temporal solutions like DLSS 1/2/3, FSR 2.0 and XeSS require motion vectors from the Game Engine, which are impossible to have on an emulator.
And that's not even a standard, that's a proprietary solution for one vendor.
This post was last modified: 09-21-2022, 12:00 PM by Ani.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
|