07-26-2022, 01:27 AM
Is it possible to implement some kind of fast frame interpolation technique in RPCS3? I know we will have a 1 frame lag, but that would help getting God of War 3 at a constant over-60 fps.
I know real frames are always better, but I saw this frame interpolation thing working in my LG TV from 10 years ago (it has this TruMotion thing) when playing Horizon Zero Dawn in a PS4, and it was smoooooooth, so nice. If it works in a 10 years old tv, why wouldn't it work in a 2022 laptop with a RTX 3070?
Before someone starts flaming me, check out these links and see I'm not talking too much nonsense:
LucasArts' 60FPS Force Unleashed II tech demo | Eurogamer.net
AND's | rtfrucvg (intercon.ru)
I know real frames are always better, but I saw this frame interpolation thing working in my LG TV from 10 years ago (it has this TruMotion thing) when playing Horizon Zero Dawn in a PS4, and it was smoooooooth, so nice. If it works in a 10 years old tv, why wouldn't it work in a 2022 laptop with a RTX 3070?
Before someone starts flaming me, check out these links and see I'm not talking too much nonsense:
LucasArts' 60FPS Force Unleashed II tech demo | Eurogamer.net
AND's | rtfrucvg (intercon.ru)