F.E.A.R. 2: Project Origin [BLUS30251]
Started by GrantKane




7 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
03-18-2017, 11:29 PM -
#1
RPCS3 v0.0.2-3-2b79a36 Alpha
Black screen only.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-06-2017, 05:23 PM -
#2
rpcs3-v0.0.3-2017-08-06-c9d06b09_win64

ingame.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
08-17-2017, 10:55 PM -
#3
Moving to Ingame.
MasterTurkey
Member


0
125 posts 51 threads Joined: Feb 2018
07-25-2018, 11:06 PM -
#4
ingame video. Rainbow effect. Vulkan 4k with default settings.



RPCS3 v0.0.5-7105-064d0619e Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 15.89 GiB RAM | AVX+ | TSX
Sandi1987
Member


0
182 posts 24 threads Joined: Sep 2017
01-04-2020, 10:58 AM -
#5
Game works perfect with "Write Color Buffers, Read Depth Buffers and Read Color Buffers" in RPCS3 ZCull Build.

[Image: H6nt8TH.jpg]
Caladain
Member


0
9 posts 0 threads Joined: Dec 2020
12-04-2020, 02:57 PM -
#6
Possible Regression RPCS3 0.0.13-11337-c2a85bde Alpha, Firmware version: 4.86
Current status with default config is a clear Nothing, not In Game.  No window pops up, no FPS counter, no black screen. 

Last lines in the log window:

U {PPU[0x1000000] Thread (main_thread) [0x0188ff0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x0188ff0c]} SYS: '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
E {PPU[0x1000000] Thread (main_thread) [0x01952090]} SYS: 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/cmdline.txt” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01952000]} SYS: 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT, “//dev_bdvd/PS3_GAME/USRDIR/Custom/AdditionalContent/*.Arch01” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01952000]} SYS: 'sys_fs_opendir' failed with 0x8001002e : CELL_ENOTDIR, “/dev_bdvd/PS3_GAME/USRDIR/Layer.Arch01” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01952000]} SYS: 'sys_fs_opendir' failed with 0x8001002e : CELL_ENOTDIR, “/dev_bdvd/PS3_GAME/USRDIR/LayerA.Arch01” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01952000]} SYS: 'sys_fs_opendir' failed with 0x8001002e : CELL_ENOTDIR, “/dev_bdvd/PS3_GAME/USRDIR/LayerL.Arch01” [1]
E {PPU[0x1000000] Thread (main_thread) [HLE:0x016607f8, LR:0x0001b788]} cellGame: cellGameDataCheckCreate2(version=0x0, dirName=“BLUS30251”, errDialog=0x1, funcStat=*0x142ae28, container=4294967295)
E {PPU[0x1000000] Thread (main_thread) [0x01952000]} SYS: 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT, “(null)//dev_hdd0/game/BLUS30251/USRDIR” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01952000]} SYS: 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT, “//dev_bdvd/PS3_GAME/USRDIR/Save” [1]
E {PPU[0x1000000] Thread (main_thread) [0x01952000]} SYS: 'sys_fs_opendir' failed with 0x80010006 : CELL_ENOENT, “//dev_bdvd/PS3_GAME/USRDIR/Save” [2]
E {PPU[0x1000000] Thread (main_thread) [0x01955fc8]} SYS: 'sys_fs_mkdir' failed with 0x80010026 : CELL_EROFS, “//dev_bdvd/PS3_GAME/USRDIR/Save” [1]
F {PPU[0x1000000] Thread (main_thread) [0x0098d300]} VM: Access violation reading location 0x0 (unmapped memory) [type=u32]


Intel Core i5-9600k
EVGA RTX 2070 SUPER XC Ultra Gaming
32GB G Skill F4-3200C16-16GVK
This post was last modified: 12-08-2020, 10:34 PM by Caladain.


Attached Files
.7z   RPCS3.7z (Size: 43.69 KB / Downloads: 6)
tee4341
Member


0
1 posts 0 threads Joined: Mar 2022
03-20-2022, 07:04 PM -
#7
RPCS3 Version: 0.0.21-13359-3972022f Alpha

gun is transparent
[Image: fear2-hi.gif]

Intel® Core™ i7-6700HQ CPU @ 2.60GHz | 8 Threads | 15.86 GiB RAM | TSC: 2.592GHz | AVX+ | FMA3 | TSX
This post was last modified: 05-08-2022, 12:11 PM by Ani.


Attached Files
.gz   RPCS3.log.gz (Size: 678.49 KB / Downloads: 0)
BloodyAnvil
Member


0
3 posts 0 threads Joined: May 2022
05-01-2022, 05:56 PM -
#8
(03-20-2022, 07:04 PM)tee4341 Wrote: RPCS3 Version: 0.0.21-13359-3972022f Alpha

gun is transparent
[img=940x540] https://s7.gifyu.com/images/fear2-hi.gif[/img]

Intel® Core™ i7-6700HQ CPU @ 2.60GHz | 8 Threads | 15.86 GiB RAM | TSC: 2.592GHz | AVX+ | FMA3 | TSX


Using the Debug menu, selecting High Precision Z-Buffer corrected it for me.


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