Army of Two : the devil's cartel [NPUB30987]
Started by shoaibgazi




6 posts in this topic
shoaibgazi
Member


0
4 posts 1 threads Joined: Aug 2017
08-27-2017, 05:01 PM -
#1


Attached Files
.7z   RPCS3.7z (Size: 619.46 KB / Downloads: 39)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
08-21-2018, 06:36 PM -
#2
This isn't ingame really, more like inengine. Moving to intro..
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
10-30-2018, 07:32 PM -
#3
Euro version ingame

rpcs3-v0.0.5-7460-d56c85fe_win64
jerdabile87
Member


0
27 posts 3 threads Joined: Apr 2020
09-23-2020, 11:00 PM -
#4
not many improvements still unfortunately. this game seems highly incompatible. maybe it's MSAA
Ysar
Member


0
20 posts 7 threads Joined: Sep 2020
03-04-2022, 07:27 AM -
#5
I recommend downgrading this to Intro.  

After the initial compile, you get a loading notification in the bottom right corner that freezes after a few seconds, and "compiling shaders" on the bottom left.  Waited about 5 minutes and there was no progress or activity.  The loading icon is 4 animated squares that do not move after it freezes up, so clearly there is no progression to even an intro scene.

RPCS3 v0.0.21-13331-e33b1306 Alpha | HEAD
Intel® Core™ i9-10900KF CPU @ 3.70GHz | 20 Threads | 31.88 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2
Current Time: 2022-03- 3T23:14:15
Thread time: 0.000000s (0.001970Gc); Faults: 0 [rsx:0, spu:0]; [soft:0 hard:0]; Switches:[vol:0 unvol:0]; Wait:[0.000s, spur:0]
·! 0:00:00.004635 SYS: Initialization times before main(): 0.087204Gc
·! 0:00:00.004640 SYS: argc: 1, argv: 'C:\rpcs3\rpcs3.exe'
·A 0:00:00.068477 {Vulkan Device Enumeration Thread} RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2080' running on driver 511.79.0.0
·! 0:00:00.070093 {Vulkan Device Enumeration Thread} SIG: Thread time: 0.031250s (0.160105Gc); Faults: 0 [rsx:0, spu:0]; [soft:0 hard:0]; Switches:[vol:0 unvol:0]; Wait:[0.000s, spur:0]
·! 0:00:00.070141 CFG: Setting the default renderer to Vulkan. Default GPU: 'NVIDIA GeForce RTX 2080'



Log File: 
.gz   RPCS3.log.gz (Size: 269.08 KB / Downloads: 1)
yurinator557
RPCS3 Tester


4
377 posts 44 threads Joined: Jul 2019
03-04-2022, 09:56 AM -
#6
(03-04-2022, 07:27 AM)Ysar Wrote: I recommend downgrading this to Intro.  

After the initial compile, you get a loading notification in the bottom right corner that freezes after a few seconds, and "compiling shaders" on the bottom left.  Waited about 5 minutes and there was no progress or activity.  The loading icon is 4 animated squares that do not move after it freezes up, so clearly there is no progression to even an intro scene.

RPCS3 v0.0.21-13331-e33b1306 Alpha | HEAD
Intel® Core™ i9-10900KF CPU @ 3.70GHz | 20 Threads | 31.88 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2
Current Time: 2022-03- 3T23:14:15
Thread time: 0.000000s (0.001970Gc); Faults: 0 [rsx:0, spu:0]; [soft:0 hard:0]; Switches:[vol:0 unvol:0]; Wait:[0.000s, spur:0]
·! 0:00:00.004635 SYS: Initialization times before main(): 0.087204Gc
·! 0:00:00.004640 SYS: argc: 1, argv: 'C:\rpcs3\rpcs3.exe'
·A 0:00:00.068477 {Vulkan Device Enumeration Thread} RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2080' running on driver 511.79.0.0
·! 0:00:00.070093 {Vulkan Device Enumeration Thread} SIG: Thread time: 0.031250s (0.160105Gc); Faults: 0 [rsx:0, spu:0]; [soft:0 hard:0]; Switches:[vol:0 unvol:0]; Wait:[0.000s, spur:0]
·! 0:00:00.070141 CFG: Setting the default renderer to Vulkan. Default GPU: 'NVIDIA GeForce RTX 2080'



Log File: 

Try reducing the Clock Scale, it has been known to help other Frostbite engine games go ingame
Ysar
Member


0
20 posts 7 threads Joined: Sep 2020
03-04-2022, 04:42 PM -
#7
Thanks for the tip - reducing clocks scale to 70% got me ingame as you said.  Unplayable at that point due to major graphical problems and pretty low FPS, but Ingame Big Grin.

Log: 
.gz   RPCS3.log.gz (Size: 680.26 KB / Downloads: 3)


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