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Full Version: Army of Two : the devil's cartel [NPUB30987]
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This isn't ingame really, more like inengine. Moving to intro..
Euro version ingame

rpcs3-v0.0.5-7460-d56c85fe_win64
not many improvements still unfortunately. this game seems highly incompatible. maybe it's MSAA
I recommend downgrading this to Intro.  

After the initial compile, you get a loading notification in the bottom right corner that freezes after a few seconds, and "compiling shaders" on the bottom left.  Waited about 5 minutes and there was no progress or activity.  The loading icon is 4 animated squares that do not move after it freezes up, so clearly there is no progression to even an intro scene.

RPCS3 v0.0.21-13331-e33b1306 Alpha | HEAD
Intel® Core™ i9-10900KF CPU @ 3.70GHz | 20 Threads | 31.88 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2
Current Time: 2022-03- 3T23:14:15
Thread time: 0.000000s (0.001970Gc); Faults: 0 [rsx:0, spu:0]; [soft:0 hard:0]; Switches:[vol:0 unvol:0]; Wait:[0.000s, spur:0]
·! 0:00:00.004635 SYS: Initialization times before main(): 0.087204Gc
·! 0:00:00.004640 SYS: argc: 1, argv: 'C:\rpcs3\rpcs3.exe'
·A 0:00:00.068477 {Vulkan Device Enumeration Thread} RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2080' running on driver 511.79.0.0
·! 0:00:00.070093 {Vulkan Device Enumeration Thread} SIG: Thread time: 0.031250s (0.160105Gc); Faults: 0 [rsx:0, spu:0]; [soft:0 hard:0]; Switches:[vol:0 unvol:0]; Wait:[0.000s, spur:0]
·! 0:00:00.070141 CFG: Setting the default renderer to Vulkan. Default GPU: 'NVIDIA GeForce RTX 2080'



Log File: [attachment=24541]
(03-04-2022, 07:27 AM)Ysar Wrote: [ -> ]I recommend downgrading this to Intro.  

After the initial compile, you get a loading notification in the bottom right corner that freezes after a few seconds, and "compiling shaders" on the bottom left.  Waited about 5 minutes and there was no progress or activity.  The loading icon is 4 animated squares that do not move after it freezes up, so clearly there is no progression to even an intro scene.

RPCS3 v0.0.21-13331-e33b1306 Alpha | HEAD
Intel® Core™ i9-10900KF CPU @ 3.70GHz | 20 Threads | 31.88 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 19044, Service Pack: none, Compatibility mode: 0
Qt version: Compiled against Qt 5.15.2 | Run-time uses Qt 5.15.2
Current Time: 2022-03- 3T23:14:15
Thread time: 0.000000s (0.001970Gc); Faults: 0 [rsx:0, spu:0]; [soft:0 hard:0]; Switches:[vol:0 unvol:0]; Wait:[0.000s, spur:0]
·! 0:00:00.004635 SYS: Initialization times before main(): 0.087204Gc
·! 0:00:00.004640 SYS: argc: 1, argv: 'C:\rpcs3\rpcs3.exe'
·A 0:00:00.068477 {Vulkan Device Enumeration Thread} RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2080' running on driver 511.79.0.0
·! 0:00:00.070093 {Vulkan Device Enumeration Thread} SIG: Thread time: 0.031250s (0.160105Gc); Faults: 0 [rsx:0, spu:0]; [soft:0 hard:0]; Switches:[vol:0 unvol:0]; Wait:[0.000s, spur:0]
·! 0:00:00.070141 CFG: Setting the default renderer to Vulkan. Default GPU: 'NVIDIA GeForce RTX 2080'



Log File: 

Try reducing the Clock Scale, it has been known to help other Frostbite engine games go ingame
Thanks for the tip - reducing clocks scale to 70% got me ingame as you said.  Unplayable at that point due to major graphical problems and pretty low FPS, but Ingame Big Grin.

Log: [attachment=24546]