Dark Souls (BLUS30782) refuses to go ingame
Started by Arilando




2 posts in this topic
Arilando
Member


0
10 posts 5 threads Joined: Aug 2021
01-25-2022, 11:49 AM -
#1
Dark Souls is noted as "Ingame" on the compatibility list, and i can see videos online of people playing the game using RPCS3. But when i try to launch the game, after compiling shaders it is simply a black screen with nothing happening. In the log i get the following message:

"F {PPU[0x1000000] Thread (main_thread) [0x01f10cec]} SIG: Thread terminated due to fatal error: sys_net get_last_error(is_blocking=0, native_error=10038): Unknown/illegal socket error
(in file D:\a\1\s\rpcs3\Emu\Cell\lv2\sys_net.cpp:354[:23], in function get_last_error) (e=0x00002736[10038])"


So what exactly is going on?
This post was last modified: 01-25-2022, 01:15 PM by Arilando.
yurinator557
RPCS3 Tester


4
377 posts 44 threads Joined: Jul 2019
01-25-2022, 07:27 PM -
#2
If you have network connection and/or RPCN enabled, disable them
Arilando
Member


0
10 posts 5 threads Joined: Aug 2021
01-25-2022, 10:50 PM -
#3
That worked, thanks.


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