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Full Version: Dark Souls (BLUS30782) refuses to go ingame
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Dark Souls is noted as "Ingame" on the compatibility list, and i can see videos online of people playing the game using RPCS3. But when i try to launch the game, after compiling shaders it is simply a black screen with nothing happening. In the log i get the following message:

"F {PPU[0x1000000] Thread (main_thread) [0x01f10cec]} SIG: Thread terminated due to fatal error: sys_net get_last_error(is_blocking=0, native_error=10038): Unknown/illegal socket error
(in file D:\a\1\s\rpcs3\Emu\Cell\lv2\sys_net.cpp:354[:23], in function get_last_error) (e=0x00002736[10038])"


So what exactly is going on?
If you have network connection and/or RPCN enabled, disable them
That worked, thanks.