01-25-2022, 11:49 AM
Dark Souls is noted as "Ingame" on the compatibility list, and i can see videos online of people playing the game using RPCS3. But when i try to launch the game, after compiling shaders it is simply a black screen with nothing happening. In the log i get the following message:
"F {PPU[0x1000000] Thread (main_thread) [0x01f10cec]} SIG: Thread terminated due to fatal error: sys_net get_last_error(is_blocking=0, native_error=10038): Unknown/illegal socket error
(in file D:\a\1\s\rpcs3\Emu\Cell\lv2\sys_net.cpp:354[:23], in function get_last_error) (e=0x00002736[10038])"
So what exactly is going on?
"F {PPU[0x1000000] Thread (main_thread) [0x01f10cec]} SIG: Thread terminated due to fatal error: sys_net get_last_error(is_blocking=0, native_error=10038): Unknown/illegal socket error
(in file D:\a\1\s\rpcs3\Emu\Cell\lv2\sys_net.cpp:354[:23], in function get_last_error) (e=0x00002736[10038])"
So what exactly is going on?