Ratchet & Clank [NPEA00385]
Started by MarioSonic2987




10 posts in this topic
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
04-16-2017, 07:29 AM -
#1
Tested in 14f02b2.

Core

PPU: Interpreter (fast)
SPU: Interpreter (precise)

LLE Modules
Automatic

Graphics

- OpenGL
- 1280x720
- Auto (Frame limit)
- VSync

Audio

- XAudio2
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
12-01-2017, 08:44 PM -
#2
With rpcs3-v0.0.4-2017-12-01-3fbc960c_win64, goes ingame with flickering textures and color issue.

PD: Move this thread to Ingame.
This post was last modified: 12-02-2017, 06:27 PM by MarioSonic2987.


Attached Files Thumbnail(s)
           

.gz   Log RC 1-12-17 GL.gz (Size: 273.5 KB / Downloads: 128)
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
LinkInLive
Member


0
3 posts 1 threads Joined: Mar 2021
03-17-2021, 04:13 PM -
#3
Game now in playable status
RPCS3 v0.0.15-11969-1213708b Alpha running on windows 10

Firmware version: 4.86

Game version: 01.00

Core
PPU: Recompiler (LLVM)
SPU: Recompiler (LLVM)

Additional Settings: Enable thread scheduler,  Enable SPU loop detection, SPU Cache

Graphics:
- Vulkan
- 1280x720
- 300% Resolution scale
- Auto (Frame limit)
- VSync On
- 16:9
- Shader Mode: Async with Shader Interpreter
- Additional Settigs: Multithreaded RSX and Asyncronous Texture Streaming


Sound:
- XAudio2


Speed  : Mostly full speed (60 FPS) with some occasional minor slowdows
Movie  : Good, sometimes audio out of sync
Graphic : No issues
Music  : No issues

Played all game from start to finish without any issue except for occasional slowdowns and some cutscenes with out of sync audio.


.gz   RPCS3.log.gz (Size: 173.49 KB / Downloads: 32)            
Ani
Administrator
*******


16
4,389 posts 107 threads Joined: Aug 2017
03-21-2021, 09:24 PM -
#4
Needs verification, pretty sure it's still dropping from 60fps on several areas and since performance is tied to speed the game slows down
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
LinkInLive
Member


0
3 posts 1 threads Joined: Mar 2021
03-22-2021, 03:28 PM -
#5
(03-21-2021, 09:24 PM)Ani Wrote: Needs verification, pretty sure it's still dropping from 60fps on several areas and since performance is tied to speed the game slows down

yeah it drops in some areas down to 40/45 fps, but for short periods of time and only on specific camera angles.
Sum1
Member


0
1 posts 0 threads Joined: May 2021
05-11-2021, 05:27 AM -
#6
(03-21-2021, 09:24 PM)Ani Wrote: Needs verification, pretty sure it's still dropping from 60fps on several areas and since performance is tied to speed the game slows down
is verification still pending?  also, it is dropping, i last played around october and i got 30 fps at spawn
Ani
Administrator
*******


16
4,389 posts 107 threads Joined: Aug 2017
05-11-2021, 10:25 PM -
#7
30 FPS at spawn is 50% of what's required, it's a 60 FPS title which only runs at full speed when running at 60 FPS.

As far as I'm aware, it still doesn't run completely full speed, as it would on the console. Major problem being the game speed being tied with performance. If these performance drops happened but didn't affect game speed, it would very likely be Playable.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
ori0032
Member


0
44 posts 5 threads Joined: Nov 2017
09-11-2021, 08:46 PM -
#8
Version: 0.0.18-12732-f98595be

Specs:
I7 9700k
RTX 2070 super

Settings:
As default, apart from the 4k scaling and 60 fps locked (but the lock doesn't change anything)

State:
Now that game is 60FPS on 4k.
I encountered fps drops maybe 2 times, to 50-40 fps for 2 sec in the first stage of the game. and i think another time on a different stage. apart from that everything was 60-59 fps with to drops.
I didn't encounter any glitches of any sort.

I think that now it's playable
This post was last modified: 09-14-2021, 06:01 PM by ori0032.


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.gz   RPCS3.log.gz (Size: 385.17 KB / Downloads: 3)
ori0032
Member


0
44 posts 5 threads Joined: Nov 2017
09-14-2021, 06:05 PM -
#9
(09-11-2021, 08:46 PM)ori0032 Wrote: Version: 0.0.18-12732-f98595be

Specs:
I7 9700k
RTX 2070 super

Settings:
As default, apart from the 4k scaling and 60 fps locked (but the lock doesn't change anything)

State:
Now that game is 60FPS on 4k.
I encountered fps drops maybe 2 times, to 50-40 fps for 2 sec in the first stage of the game. and i think another time on a different stage. apart from that everything was 60-59 fps with to drops.
I didn't encounter any glitches of any sort.

I think that now it's playable

I kept playing a lot in that game and i still didn't encounter any more fps drops apart from the 2 times at the first stage like i mentioned.
In my specs it's fully playable now.
This post was last modified: 09-14-2021, 06:29 PM by ori0032.


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GRKN
Member


0
20 posts 8 threads Joined: Feb 2022
05-06-2022, 01:34 PM -
#10
On my machine I can confirm that "Ratchet & Clank [NPEA00385]" works very stable between 59,9x and 60+ FPS. Sometimes the FPS goes above 60 - so between 60 and 64 FPS.

My specs:
RPCS3 v0.0.22-13564-f7d08d33 Alpha | master
CPU: 11th Gen Intel® Core™ i9-11900K @ 3.50GHz | 16 Threads | 31.84 GiB RAM | TSC: 3.504GHz | AVX-512+ | FMA3
GPU: NVIDIA GeForce GTX 1050 Ti 4GB OC
OS: Windows 10
Firmware: 4.88

In the disc based trilogy with the serial number "BCES01503" the FPS is not as stable as in the PSN release. So I suspect, that something in the trilogy is not well optimized ...

To prove the stable FPS in this game I would like share a screen recording - but don't know how to record it efficient. Because if I start recording, then sometimes my GPU is (I think so) too busy and in fact RPCS3 shows little less frames per second, so around 58-60+ FPS ...


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