Someone has to test this game more thoroughly though, initial testing doesn't seem to suffice
The problem still exists.
But I want to say is last year I somehow solved the problem by changing the libraries setting. (can load the cut scene but extremely slow, but I can say still working)
But when I want to play it again today, RPCS3 updated so much and the setting disappeared and I can't make it again.
To explain why ultimate move will have a problem but normal move did not, because ultimate move is actually playing of animation scene, but normal move seems like movement of real time 3D models.
Actually for Masou Kishin 2 which is on PSP, similar problem exists in ultimate move when playing with emulator.
And I tried to enable "libsail.sprx", the game did not crash at the beginning of battle scene, but after dialogue of character, the attack scene did not loaded.
(Normal flow of battle scene: dialogue of character>attack scene)
Do it make any hint to solve it?
Definitely have a solution by changing libraries setting as I did success before.